GeForce GTX 260M SLI vs Radeon HD 4850 X2
When choosing between GeForce GTX 260M SLI and Radeon HD 4850 X2, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 260M SLI and Radeon HD 4850 X2.
Radeon HD 4850 X2
GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
GeForce GTX 260M SLI | Radeon HD 4850 X2 | |
Power consumption (TDP) | 150 Watt | 250 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin + 1x 8-pin | |
Memory type | GDDR3 | GDDR3 |
Maximum RAM amount | 2 GB | 512 MB |
Display Connectors | 4x DVI, 1x S-Video | |
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- Radeon HD 4850 X2 has 66% more power consumption, than GeForce GTX 260M SLI.
- Radeon HD 4850 X2 has 510 GB more memory, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI is used in Laptops, and Radeon HD 4850 X2 - in Desktops.
- GeForce GTX 260M SLI is build with G9x architecture, and Radeon HD 4850 X2 - with TeraScale.
- Core clock speed of Radeon HD 4850 X2 is 75 MHz higher, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI and Radeon HD 4850 X2 are manufactured by 55 nm process technology.
- Memory clock speed of Radeon HD 4850 X2 is 1040 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 8−9 | 3−4 |
ultra / 1080p | 5−6 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 14−16 |
medium / 1080p | 10−12 | 5−6 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 83% more, than Radeon HD 4850 X2. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 7−8 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 18−20 |
medium / 1080p | 16−18 | 8−9 |
The average gaming FPS of GeForce GTX 260M SLI in Battlefield 5 is 81% more, than Radeon HD 4850 X2. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 30−35 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Call of Duty: Warzone is 17% more, than Radeon HD 4850 X2. | ||
low / 768p | 150−160 | 120−130 |
medium / 768p | 130−140 | 90−95 |
ultra / 1080p | 65−70 | 40−45 |
QHD / 1440p | 35−40 | 24−27 |
4K / 2160p | 27−30 | 18−20 |
high / 768p | 95−100 | 65−70 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 38% more, than Radeon HD 4850 X2. | ||
low / 768p | 55−60 | 80−85 |
ultra / 1080p | 24−27 | 14−16 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of Radeon HD 4850 X2 in Cyberpunk 2077 is 6% more, than GeForce GTX 260M SLI. | ||
low / 768p | 85−90 | 75−80 |
medium / 768p | 65−70 | 50−55 |
ultra / 1080p | 40−45 | 27−30 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 25% more, than Radeon HD 4850 X2. | ||
high / 1080p | 10−11 | 5−6 |
ultra / 1080p | 9−10 | − |
4K / 2160p | 4−5 | 2−3 |
low / 720p | 24−27 | 14−16 |
medium / 1080p | 10−12 | 6−7 |
The average gaming FPS of GeForce GTX 260M SLI in Far Cry 5 is 71% more, than Radeon HD 4850 X2. | ||
high / 1080p | 16−18 | 12−14 |
ultra / 1080p | 12−14 | 7−8 |
low / 720p | 70−75 | 50−55 |
medium / 1080p | 30−33 | 14−16 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 50% more, than Radeon HD 4850 X2. | ||
high / 1080p | 14−16 | 7−8 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 20−22 |
medium / 1080p | 16−18 | 9−10 |
The average gaming FPS of GeForce GTX 260M SLI in Forza Horizon 4 is 75% more, than Radeon HD 4850 X2. | ||
low / 768p | 60−65 | 45−50 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 8−9 |
ultra / 1080p | 8−9 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 45% more, than Radeon HD 4850 X2. | ||
high / 1080p | 6−7 | 3−4 |
ultra / 1080p | 4−5 | 1−2 |
4K / 2160p | 1−2 | 0−1 |
low / 720p | 16−18 | 8−9 |
medium / 1080p | 8−9 | 4−5 |
The average gaming FPS of GeForce GTX 260M SLI in Metro Exodus is 125% more, than Radeon HD 4850 X2. | ||
low / 768p | 95−100 | 85−90 |
high / 1080p | 95−100 | 85−90 |
ultra / 1080p | 85−90 | 80−85 |
medium / 1080p | 95−100 | 85−90 |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 10% more, than Radeon HD 4850 X2. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 35−40 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than Radeon HD 4850 X2. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | 7−8 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 8−9 |
medium / 1080p | 12−14 | − |
The average gaming FPS of GeForce GTX 260M SLI in Red Dead Redemption 2 is 50% more, than Radeon HD 4850 X2. | ||
low / 768p | 30−35 | 16−18 |
medium / 768p | 21−24 | 12−14 |
high / 1080p | 10−12 | 6−7 |
ultra / 1080p | 7−8 | 5−6 |
4K / 2160p | 6−7 | − |
The average gaming FPS of GeForce GTX 260M SLI in The Witcher 3: Wild Hunt is 80% more, than Radeon HD 4850 X2. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 50−55 | 35−40 |
ultra / 1080p | 24−27 | 16−18 |
high / 768p | 40−45 | 30−35 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 35% more, than Radeon HD 4850 X2. |
Full Specs
GeForce GTX 260M SLI | Radeon HD 4850 X2 | |
Architecture | G9x | TeraScale |
Code name | NB9E-GTX | R700 |
Type | Laptop | Desktop |
Release date | 2 March 2009 | 7 November 2008 |
Pipelines | 224 | 800 |
Core clock speed | 550 MHz | 625 MHz |
Transistor count | 1508 Million | 956 million |
Manufacturing process technology | 55 nm | 55 nm |
Texture fill rate | 25.00 | |
Floating-point performance | 2x 1,000.0 gflops | |
Length | 267 mm | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 950 MHz | 1990 MHz |
Memory bandwidth | 63.68 GB/s | |
Shared memory | - | |
DirectX | DirectX 10, Shader 4.0 | 10.1 (10_1) |
Shader Model | 4.1 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | |
Laptop size | large | |
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