GeForce MX330 vs Radeon HD 4850 X2
When choosing between GeForce MX330 and Radeon HD 4850 X2, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and Radeon HD 4850 X2.
Radeon HD 4850 X2
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon HD 4850 X2 | |
Power consumption (TDP) | 10 Watt | 250 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin + 1x 8-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 512 MB |
Display Connectors | No outputs | 4x DVI, 1x S-Video |
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- Radeon HD 4850 X2 has 2400% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon HD 4850 X2 uses PCIe 2.0 x16 interface.
- Radeon HD 4850 X2 has 510 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and Radeon HD 4850 X2 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon HD 4850 X2 - with TeraScale.
- Core clock speed of GeForce MX330 is 906 MHz higher, than Radeon HD 4850 X2.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon HD 4850 X2 - by 55 nm process technology.
- Memory clock speed of GeForce MX330 is 5010 MHz higher, than Radeon HD 4850 X2.
Game benchmarks
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 8−9 | 2−3 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than Radeon HD 4850 X2. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 7−8 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 18−20 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 172% more, than Radeon HD 4850 X2. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 30−35 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and Radeon HD 4850 X2 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 120−130 |
medium / 768p | 170−180 | 90−95 |
ultra / 1080p | 90−95 | 40−45 |
QHD / 1440p | 50−55 | 24−27 |
4K / 2160p | 30−33 | 18−20 |
high / 768p | 130−140 | 65−70 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 85% more, than Radeon HD 4850 X2. | ||
low / 768p | 55−60 | 80−85 |
ultra / 1080p | 35−40 | 14−16 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 2% more, than Radeon HD 4850 X2. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 90−95 | 50−55 |
ultra / 1080p | 60−65 | 27−30 |
The average gaming FPS of GeForce MX330 in Dota 2 is 65% more, than Radeon HD 4850 X2. | ||
high / 1080p | 16−18 | 5−6 |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | 2−3 |
low / 720p | 35−40 | 14−16 |
medium / 1080p | 16−18 | 6−7 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 171% more, than Radeon HD 4850 X2. | ||
high / 1080p | 21−24 | 12−14 |
ultra / 1080p | 18−20 | 7−8 |
QHD / 1440p | 16−18 | − |
low / 720p | 90−95 | 50−55 |
medium / 1080p | 45−50 | 14−16 |
The average gaming FPS of GeForce MX330 in Fortnite is 104% more, than Radeon HD 4850 X2. | ||
high / 1080p | 24−27 | 7−8 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 20−22 |
medium / 1080p | 24−27 | 9−10 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 166% more, than Radeon HD 4850 X2. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 8−9 |
ultra / 1080p | 10−12 | 5−6 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 100% more, than Radeon HD 4850 X2. | ||
high / 1080p | 9−10 | 3−4 |
ultra / 1080p | 7−8 | 1−2 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 8−9 |
medium / 1080p | 12−14 | 4−5 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 250% more, than Radeon HD 4850 X2. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 85−90 |
ultra / 1080p | 100−110 | 80−85 |
medium / 1080p | 100−110 | 85−90 |
The average gaming FPS of GeForce MX330 in Minecraft is 27% more, than Radeon HD 4850 X2. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than Radeon HD 4850 X2. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | 7−8 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 8−9 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 112% more, than Radeon HD 4850 X2. | ||
low / 768p | 50−55 | 16−18 |
medium / 768p | 30−35 | 12−14 |
high / 1080p | 16−18 | 6−7 |
ultra / 1080p | 10−11 | 5−6 |
4K / 2160p | 8−9 | − |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 180% more, than Radeon HD 4850 X2. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 16−18 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than Radeon HD 4850 X2. |
Full Specs
GeForce MX330 | Radeon HD 4850 X2 | |
Architecture | Pascal | TeraScale |
Code name | N17S-LP / N17S-G3 | R700 |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 7 November 2008 |
Pipelines | 384 | 800 |
Core clock speed | 1531 MHz | 625 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 956 million |
Manufacturing process technology | 16 nm | 55 nm |
Texture fill rate | 38.26 | 25.00 |
Floating-point performance | 2x 1,000.0 gflops | |
Length | 267 mm | |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 7000 MHz | 1990 MHz |
Memory bandwidth | 48.06 GB/s | 63.68 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 10.1 (10_1) |
Shader Model | 6.4 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | |
Optimus | + | |
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