FirePro M4150 vs Radeon HD 5670

When comparing FirePro M4150 and Radeon HD 5670, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro M4150 and Radeon HD 5670 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  FirePro M4150 Radeon HD 5670
Power consumption (TDP) 64 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x VGA
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  • FirePro M4150 is connected by PCIe 3.0 x8, and Radeon HD 5670 uses PCIe 2.0 x16 interface.
  • FirePro M4150 and Radeon HD 5670 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon HD 5670 - with Terascale 2.
  • Core clock speed of Radeon HD 5670 is 60 MHz higher, than FirePro M4150.
  • FirePro M4150 is manufactured by 28 nm process technology, and Radeon HD 5670 - by 40 nm process technology.
  • Memory clock speed of FirePro M4150 is 3000 MHz higher, than Radeon HD 5670.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of FirePro M4150 in Assassin's Creed Odyssey is 1200% more, than Radeon HD 5670.

Full Specs

  FirePro M4150 Radeon HD 5670
Architecture GCN 1.0 Terascale 2
Code name Opal Redwood
Type Workstation Desktop
Release date 16 October 2013 14 January 2010
Pipelines 384 400
Core clock speed 715 MHz 775 MHz
Transistor count 950 million 627 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 17.16 15.50
Floating-point performance 549.1 gflops 620.0 gflops
Length 168 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 1000 MHz
Memory bandwidth 64 GB/s 64 GB/s
DirectX 12 (11_1) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.2.131 N/A
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