Radeon HD 5670 vs Radeon R7 384 Cores Kaveri

When comparing Radeon HD 5670 and Radeon R7 384 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon HD 5670 and Radeon R7 384 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 384 Cores Kaveri

Main Specs

  Radeon HD 5670 Radeon R7 384 Cores Kaveri
Power consumption (TDP) 64 Watt
Interface PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 1x HDMI, 1x VGA
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  • Both cards are used in Desktops.
  • Radeon HD 5670 is build with Terascale 2 architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of Radeon HD 5670 is 55 MHz higher, than Radeon R7 384 Cores Kaveri.
  • Radeon HD 5670 is manufactured by 40 nm process technology, and Radeon R7 384 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 9−10
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 1800% more, than Radeon HD 5670.

Full Specs

  Radeon HD 5670 Radeon R7 384 Cores Kaveri
Architecture Terascale 2 GCN
Code name Redwood Kaveri Spectre
Type Desktop Desktop
Release date 14 January 2010 14 January 2014
Pipelines 400 384
Core clock speed 775 MHz 720 MHz
Transistor count 627 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 15.50
Floating-point performance 620.0 gflops
Length 168 mm
Memory bus width 128 Bit
Memory clock speed 1000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A
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