Radeon HD 5750 vs Radeon R8 M535DX

When comparing Radeon HD 5750 and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon HD 5750 and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  Radeon HD 5750 Radeon R8 M535DX
Power consumption (TDP) 86 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • Radeon HD 5750 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 5750 is build with TeraScale 2 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 80 MHz higher, than Radeon HD 5750.
  • Radeon HD 5750 is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 2−3
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of Radeon HD 5750 in Assassin's Creed Odyssey is 1400% more, than Radeon R8 M535DX.

Full Specs

  Radeon HD 5750 Radeon R8 M535DX
Architecture TeraScale 2 GCN 3.0
Code name Juniper Meso
Type Desktop Desktop
Release date 13 October 2009 18 April 2017
Pipelines 720 320
Core clock speed 700 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,040 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 25.20 17.82
Floating-point performance 1,008.0 gflops
Length 178 mm
Memory bus width 128 Bit
Memory clock speed 4600 MHz
Memory bandwidth 73.6 GB/s
DirectX 11.2 (11_0) 12 (12_0)
Shader Model 5.0 6.0
OpenGL 4.4 4.6
OpenCL 1.2 2.0
Vulkan N/A 1.2.131
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