Quadro 500M vs Radeon HD 5830

In this comparison between Quadro 500M and Radeon HD 5830 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 500M will be the best choice, for others Radeon HD 5830 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro 500M Radeon HD 5830
Power consumption (TDP) 35 Watt 175 Watt
Interface MXM-A (3.0) PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 2x DVI, 1x HDMI, 1x DisplayPort
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  • Radeon HD 5830 has 400% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Radeon HD 5830 uses PCIe 2.0 x16 interface.
  • Quadro 500M and Radeon HD 5830 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon HD 5830 - with TeraScale 2.
  • Core clock speed of Radeon HD 5830 is 100 MHz higher, than Quadro 500M.
  • Quadro 500M and Radeon HD 5830 are manufactured by 40 nm process technology.
  • Memory clock speed of Radeon HD 5830 is 2200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 5−6
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 10−11
The average gaming FPS of Radeon HD 5830 in Assassin's Creed Odyssey is 1800% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon HD 5830
Architecture Fermi TeraScale 2
Code name GF108 Cypress
Type Workstation Desktop
Release date 22 February 2011 25 February 2010
Pipelines 96 1120
Core clock speed 700 MHz 800 MHz
Transistor count 585 million 2,154 million
Manufacturing process technology 40 nm 40 nm
Texture fill rate 11.20 44.80
Floating-point performance 268.8 gflops 1,792.0 gflops
Length 282 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1800 MHz 4000 MHz
Memory bandwidth 28.8 GB/s 128.0 GB/s
DirectX 12 (11_0) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.1 1.2
Vulkan N/A N/A
CUDA 2.1
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