GeForce MX330 vs Radeon HD 5870
In this comparison between GeForce MX330 and Radeon HD 5870 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX330 will be the best choice, for others Radeon HD 5870 will be their preference. Study the comparison tables below and make your choice.
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330
Radeon HD 5870
Power consumption (TDP)
10 Watt
188 Watt
Interface
PCIe 3.0 x16
PCIe 2.0 x16
Supplementary power connectors
None
2x 6-pin
Memory type
GDDR5
GDDR5
Maximum RAM amount
2 GB
1 GB
Display Connectors
No outputs
2x DVI, 1x HDMI, 1x DisplayPort
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Radeon HD 5870 has 1780% more power consumption, than GeForce MX330.
GeForce MX330 is connected by PCIe 3.0 x16, and Radeon HD 5870 uses PCIe 2.0 x16 interface.
GeForce MX330 has 1 GB more memory, than Radeon HD 5870.
GeForce MX330 is used in Laptops, and Radeon HD 5870 - in Desktops.
GeForce MX330 is build with Pascal architecture, and Radeon HD 5870 - with TeraScale 2.
Core clock speed of GeForce MX330 is 681 MHz higher, than Radeon HD 5870.
GeForce MX330 is manufactured by 16 nm process technology, and Radeon HD 5870 - by 40 nm process technology.
Memory clock speed of GeForce MX330 is 2200 MHz higher, than Radeon HD 5870.
Game benchmarks
Assassin's Creed Odyssey
Battlefield 5
Call of Duty: Warzone
Counter-Strike: Global Offensive
Cyberpunk 2077
Dota 2
Far Cry 5
Fortnite
Forza Horizon 4
Grand Theft Auto V
Metro Exodus
Minecraft
PLAYERUNKNOWN'S BATTLEGROUNDS
Red Dead Redemption 2
The Witcher 3: Wild Hunt
World of Tanks
high / 1080p
14−16
10−12
ultra / 1080p
8−9
6−7
QHD / 1440p
3−4
1−2
low / 720p
27−30
24−27
medium / 1080p
16−18
14−16
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 27% more, than Radeon HD 5870.
high / 1080p
21−24
18−20
ultra / 1080p
18−20
16−18
QHD / 1440p
5−6
1−2
4K / 2160p
5−6
−
low / 720p
45−50
35−40
medium / 1080p
24−27
20−22
The average gaming FPS of GeForce MX330 in Battlefield 5 is 26% more, than Radeon HD 5870.
low / 768p
45−50
45−50
QHD / 1440p
0−1
0−1
GeForce MX330 and Radeon HD 5870 have the same average FPS in Call of Duty: Warzone.
low / 768p
200−210
180−190
medium / 768p
170−180
150−160
ultra / 1080p
90−95
75−80
QHD / 1440p
50−55
45−50
4K / 2160p
30−33
30−33
high / 768p
130−140
110−120
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 13% more, than Radeon HD 5870.
low / 768p
55−60
55−60
ultra / 1080p
35−40
30−35
medium / 1080p
45−50
45−50
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than Radeon HD 5870.
low / 768p
100−110
95−100
medium / 768p
90−95
80−85
ultra / 1080p
60−65
50−55
The average gaming FPS of GeForce MX330 in Dota 2 is 11% more, than Radeon HD 5870.
high / 1080p
16−18
12−14
ultra / 1080p
14−16
12−14
4K / 2160p
5−6
5−6
low / 720p
35−40
30−33
medium / 1080p
16−18
14−16
The average gaming FPS of GeForce MX330 in Far Cry 5 is 20% more, than Radeon HD 5870.
high / 1080p
21−24
20−22
ultra / 1080p
18−20
14−16
QHD / 1440p
16−18
−
low / 720p
90−95
80−85
medium / 1080p
45−50
35−40
The average gaming FPS of GeForce MX330 in Fortnite is 15% more, than Radeon HD 5870.
high / 1080p
24−27
18−20
ultra / 1080p
18−20
16−18
QHD / 1440p
8−9
5−6
low / 720p
45−50
40−45
medium / 1080p
24−27
21−24
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 19% more, than Radeon HD 5870.
low / 768p
80−85
70−75
medium / 768p
70−75
60−65
high / 1080p
27−30
21−24
ultra / 1080p
10−12
9−10
QHD / 1440p
2−3
0−1
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 17% more, than Radeon HD 5870.
high / 1080p
9−10
7−8
ultra / 1080p
7−8
5−6
4K / 2160p
2−3
1−2
low / 720p
27−30
21−24
medium / 1080p
12−14
10−11
The average gaming FPS of GeForce MX330 in Metro Exodus is 33% more, than Radeon HD 5870.
low / 768p
110−120
100−110
ultra / 1080p
100−110
95−100
medium / 1080p
100−110
100−110
The average gaming FPS of GeForce MX330 in Minecraft is 5% more, than Radeon HD 5870.
high / 1080p
21−24
20−22
ultra / 1080p
16−18
16−18
low / 720p
50−55
45−50
medium / 1080p
21−24
21−24
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 3% more, than Radeon HD 5870.
high / 1080p
14−16
12−14
ultra / 1080p
9−10
8−9
QHD / 1440p
0−1
0−1
low / 720p
24−27
21−24
medium / 1080p
14−16
14−16
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 14% more, than Radeon HD 5870.
low / 768p
50−55
40−45
medium / 768p
30−35
24−27
high / 1080p
16−18
14−16
ultra / 1080p
10−11
9−10
4K / 2160p
8−9
7−8
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 20% more, than Radeon HD 5870.
low / 768p
100−105
95−100
medium / 768p
60−65
55−60
ultra / 1080p
30−35
27−30
high / 768p
50−55
45−50
The average gaming FPS of GeForce MX330 in World of Tanks is 8% more, than Radeon HD 5870.
Full Specs
GeForce MX330
Radeon HD 5870
Architecture
Pascal
TeraScale 2
Code name
N17S-LP / N17S-G3
Cypress
Type
Laptop
Desktop
Release date
20 February 2020
23 September 2009
Pipelines
384
1600
Core clock speed
1531 MHz
850 MHz
Boost Clock
1594 MHz
Transistor count
1,800 million
2,154 million
Manufacturing process technology
16 nm
40 nm
Texture fill rate
38.26
68.00
Floating-point performance
2,720.0 gflops
Length
282 mm
Memory bus width
64 Bit
256 Bit
Memory clock speed
7000 MHz
4800 MHz
Memory bandwidth
48.06 GB/s
153.6 GB/s
Shared memory
-
DirectX
12 (12_1)
11.2 (11_0)
Shader Model
6.4
5.0
OpenGL
4.6
4.4
OpenCL
1.2
1.2
Vulkan
1.2.131
N/A
CUDA
6.1
Optimus
+
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