Qualcomm Adreno 680 vs Radeon HD 5870

When choosing between Qualcomm Adreno 680 and Radeon HD 5870, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Qualcomm Adreno 680 and Radeon HD 5870.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 Radeon HD 5870
Power consumption (TDP) 188 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort
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  • Qualcomm Adreno 680 is used in Laptops, and Radeon HD 5870 - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon HD 5870 - by 40 nm process technology.

Game benchmarks

high / 1080p 0−1 10−12
ultra / 1080p 6−7
QHD / 1440p 0−1 1−2
low / 720p 1−2 24−27
medium / 1080p 0−1 14−16
The average gaming FPS of Radeon HD 5870 in Assassin's Creed Odyssey is 2400% more, than Qualcomm Adreno 680.

Full Specs

  Qualcomm Adreno 680 Radeon HD 5870
Architecture TeraScale 2
Code name Cypress
Type Laptop Desktop
Release date 6 December 2018 23 September 2009
Pipelines 1600
Core clock speed 850 MHz
Transistor count 2,154 million
Manufacturing process technology 7 nm 40 nm
Texture fill rate 68.00
Floating-point performance 2,720.0 gflops
Length 282 mm
Memory bus width 256 Bit
Memory clock speed 4800 MHz
Memory bandwidth 153.6 GB/s
Shared memory +
DirectX DirectX 12 11.2 (11_0)
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A
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