Radeon HD 5970 vs Radeon R7 512 Cores Kaveri

In this comparison between Radeon HD 5970 and Radeon R7 512 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon HD 5970 will be the best choice, for others Radeon R7 512 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Radeon HD 5970
Radeon R7 512 Cores Kaveri

Main Specs

  Radeon HD 5970 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 294 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-DisplayPort
 
  • Both cards are used in Desktops.
  • Radeon HD 5970 is build with TeraScale 2 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon HD 5970 is 5 MHz higher, than Radeon R7 512 Cores Kaveri.
  • Radeon HD 5970 is manufactured by 40 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 10−12 7−8
ultra / 1080p 6−7 4−5
QHD / 1440p 1−2 0−1
low / 720p 24−27 18−20
medium / 1080p 14−16 9−10
The average gaming FPS of Radeon HD 5970 in Assassin's Creed Odyssey is 40% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  Radeon HD 5970 Radeon R7 512 Cores Kaveri
Architecture TeraScale 2 GCN
Code name Hemlock Kaveri Spectre
Type Desktop Desktop
Release date 18 November 2009 14 January 2014
Pipelines 1600 512
Core clock speed 725 MHz 720 MHz
Transistor count 2,154 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 58.00
Floating-point performance 2x 2,320.0 gflops
Length 305 mm
Memory bus width 256 Bit
Memory clock speed 4000 MHz
Memory bandwidth 128.0 GB/s
Shared memory +
DirectX 11.2 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A