GeForce 920A vs Radeon HD 6550A
When choosing between GeForce 920A and Radeon HD 6550A, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 920A and Radeon HD 6550A.
GeForce 920A
Radeon HD 6550A
Main Specs
GeForce 920A | Radeon HD 6550A | |
Power consumption (TDP) | 33 Watt | 35 Watt |
Interface | PCIe 3.0 x8 | MXM-A (3.0) |
Memory type | DDR3 | GDDR3 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
- Radeon HD 6550A has 6% more power consumption, than GeForce 920A.
- GeForce 920A is connected by PCIe 3.0 x8, and Radeon HD 6550A uses MXM-A (3.0) interface.
- GeForce 920A and Radeon HD 6550A have maximum RAM of 2 GB.
- Both cards are used in Desktops.
- GeForce 920A is build with Kepler 2.0 architecture, and Radeon HD 6550A - with TeraScale 2.
- Core clock speed of GeForce 920A is 404 MHz higher, than Radeon HD 6550A.
- GeForce 920A is manufactured by 28 nm process technology, and Radeon HD 6550A - by 40 nm process technology.
- Memory clock speed of GeForce 920A is 402 MHz higher, than Radeon HD 6550A.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 920A and Radeon HD 6550A have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 920A and Radeon HD 6550A have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 920A and Radeon HD 6550A have the same average FPS in World of Tanks. |
Full Specs
GeForce 920A | Radeon HD 6550A | |
Architecture | Kepler 2.0 | TeraScale 2 |
Code name | GK208B | Pinewood |
Type | Desktop | Desktop |
Release date | 13 March 2015 | 7 February 2011 |
Pipelines | 384 | 480 |
Core clock speed | 954 MHz | 550 MHz |
Transistor count | 915 million | 627 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 30.53 | 13.20 |
Floating-point performance | 441.6 gflops | 624.0 gflops |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 2002 MHz | 1600 MHz |
Memory bandwidth | 16.02 GB/s | 25.6 GB/s |
DirectX | 12 (11_0) | 11.2 (11_0) |
Shader Model | 5.1 | 5.0 |
OpenGL | 4.6 | 4.4 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | N/A |
CUDA | 3.5 | |