GeForce GT 650M vs Radeon HD 6550A
When comparing GeForce GT 650M and Radeon HD 6550A, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GT 650M and Radeon HD 6550A is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon HD 6550A
GeForce GT 650M is a Laptop Graphics Card
Note: GeForce GT 650M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 650M here:
Main Specs
GeForce GT 650M | Radeon HD 6550A | |
Power consumption (TDP) | 45 Watt | 35 Watt |
Interface | PCIe 3.0 x16 | MXM-A (3.0) |
Memory type | DDR3\GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce GT 650M has 28% more power consumption, than Radeon HD 6550A.
- GeForce GT 650M is connected by PCIe 3.0 x16, and Radeon HD 6550A uses MXM-A (3.0) interface.
- GeForce GT 650M and Radeon HD 6550A have maximum RAM of 2 GB.
- GeForce GT 650M is used in Laptops, and Radeon HD 6550A - in Desktops.
- GeForce GT 650M is build with Kepler architecture, and Radeon HD 6550A - with TeraScale 2.
- GeForce GT 650M is manufactured by 28 nm process technology, and Radeon HD 6550A - by 40 nm process technology.
- Memory clock speed of GeForce GT 650M is 200 MHz higher, than Radeon HD 6550A.
Game benchmarks
high / 1080p | 3−4 | 0−1 |
ultra / 1080p | 1−2 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 14−16 | 1−2 |
medium / 1080p | 5−6 | 0−1 |
The average gaming FPS of GeForce GT 650M in Assassin's Creed Odyssey is 1400% more, than Radeon HD 6550A. | ||
ultra / 1080p | 6−7 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 18−20 | 0−1 |
medium / 1080p | 7−8 | − |
low / 768p | 50−55 | 50−55 |
high / 1080p | 40−45 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 6550A in Call of Duty: Warzone is 6% more, than GeForce GT 650M. | ||
low / 768p | 120−130 | 60−65 |
medium / 768p | 95−100 | 27−30 |
ultra / 1080p | 45−50 | 7−8 |
QHD / 1440p | 24−27 | − |
4K / 2160p | 18−20 | − |
high / 768p | 70−75 | 16−18 |
The average gaming FPS of GeForce GT 650M in Counter-Strike: Global Offensive is 203% more, than Radeon HD 6550A. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | 21−24 | 0−1 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of Radeon HD 6550A in Cyberpunk 2077 is 15% more, than GeForce GT 650M. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 55−60 | 10−11 |
ultra / 1080p | 27−30 | 0−1 |
The average gaming FPS of GeForce GT 650M in Dota 2 is 141% more, than Radeon HD 6550A. | ||
high / 1080p | 4−5 | − |
ultra / 1080p | 3−4 | − |
4K / 2160p | 2−3 | − |
low / 720p | 14−16 | 0−1 |
medium / 1080p | 5−6 | − |
high / 1080p | 10−12 | − |
ultra / 1080p | 6−7 | − |
QHD / 1440p | 4−5 | − |
low / 720p | 55−60 | 21−24 |
medium / 1080p | 14−16 | 0−1 |
The average gaming FPS of GeForce GT 650M in Fortnite is 159% more, than Radeon HD 6550A. | ||
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 7−8 | − |
QHD / 1440p | 3−4 | 0−1 |
4K / 2160p | 3−4 | − |
low / 720p | 21−24 | 0−1 |
medium / 1080p | 10−11 | 0−1 |
low / 768p | 50−55 | 18−20 |
medium / 768p | 40−45 | − |
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 3−4 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce GT 650M in Grand Theft Auto V is 173% more, than Radeon HD 6550A. | ||
high / 1080p | 2−3 | − |
ultra / 1080p | 1−2 | − |
4K / 2160p | 0−1 | − |
low / 720p | 7−8 | 0−1 |
medium / 1080p | 4−5 | − |
low / 768p | 90−95 | 75−80 |
high / 1080p | 85−90 | 27−30 |
ultra / 1080p | 80−85 | − |
The average gaming FPS of GeForce GT 650M in Minecraft is 69% more, than Radeon HD 6550A. | ||
ultra / 1080p | 12−14 | − |
low / 720p | 27−30 | 8−9 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce GT 650M in PLAYERUNKNOWN'S BATTLEGROUNDS is 250% more, than Radeon HD 6550A. | ||
ultra / 1080p | 6−7 | − |
low / 720p | 7−8 | 0−1 |
low / 768p | 16−18 | 0−1 |
medium / 768p | 12−14 | − |
high / 1080p | 6−7 | − |
ultra / 1080p | 4−5 | − |
4K / 2160p | 2−3 | − |
low / 768p | 70−75 | 45−50 |
medium / 768p | 35−40 | 14−16 |
ultra / 1080p | 16−18 | 0−1 |
high / 768p | 30−35 | 12−14 |
The average gaming FPS of GeForce GT 650M in World of Tanks is 88% more, than Radeon HD 6550A. |
Full Specs
GeForce GT 650M | Radeon HD 6550A | |
Architecture | Kepler | TeraScale 2 |
Code name | N13E-GE | Pinewood |
Type | Laptop | Desktop |
Release date | 22 March 2012 | 7 February 2011 |
Pipelines | 384 | 480 |
Core clock speed | 550 MHz | |
Boost Clock | 900 MHz | |
Transistor count | 1,270 million | 627 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 13.20 | |
Floating-point performance | 652.8 gflops | 624.0 gflops |
Memory bus width | 128bit | 128 Bit |
Memory clock speed | 1800 - 4000 MHz | 1600 MHz |
Memory bandwidth | 25.6 GB/s | |
Shared memory | - | |
DirectX | 12 API | 11.2 (11_0) |
Shader Model | 5.1 | 5.0 |
OpenGL | 4.5 | 4.4 |
OpenCL | 1.1 | 1.2 |
Vulkan | 1.1.126 | N/A |
CUDA | + | |
CUDA cores | 384 | |
Bus support | PCI Express 2.0, PCI Express 3.0 | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 | |
3D Blu-Ray | + | |
Bitcoin / BTC (SHA256) | 21 Mh/s | |
Laptop size | medium sized | |
Optimus | + | |
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