GeForce GT 650M SLI vs Radeon HD 6550A
When choosing between GeForce GT 650M SLI and Radeon HD 6550A, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GT 650M SLI and Radeon HD 6550A.
Radeon HD 6550A
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GeForce GT 650M SLI is a Laptop Graphics Card
Note: GeForce GT 650M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 650M SLI here:
Main Specs
GeForce GT 650M SLI | Radeon HD 6550A | |
Power consumption (TDP) | 35 Watt | |
Interface | MXM-A (3.0) | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2x2 GB | 2 GB |
Display Connectors | No outputs | |
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- GeForce GT 650M SLI and Radeon HD 6550A have maximum RAM of 2 GB.
- GeForce GT 650M SLI is used in Laptops, and Radeon HD 6550A - in Desktops.
- GeForce GT 650M SLI is build with Kepler architecture, and Radeon HD 6550A - with TeraScale 2.
- Core clock speed of GeForce GT 650M SLI is 240 MHz higher, than Radeon HD 6550A.
- GeForce GT 650M SLI is manufactured by 28 nm process technology, and Radeon HD 6550A - by 40 nm process technology.
- Memory clock speed of GeForce GT 650M SLI is 2400 MHz higher, than Radeon HD 6550A.
Game benchmarks
high / 1080p | 12−14 | 0−1 |
ultra / 1080p | 7−8 | − |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 24−27 | 1−2 |
medium / 1080p | 14−16 | 0−1 |
The average gaming FPS of GeForce GT 650M SLI in Assassin's Creed Odyssey is 2400% more, than Radeon HD 6550A. | ||
high / 1080p | 20−22 | − |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 40−45 | 0−1 |
medium / 1080p | 21−24 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 6550A in Call of Duty: Warzone is 10% more, than GeForce GT 650M SLI. | ||
low / 768p | 180−190 | 60−65 |
medium / 768p | 150−160 | 27−30 |
ultra / 1080p | 80−85 | 7−8 |
QHD / 1440p | 45−50 | − |
4K / 2160p | 30−33 | − |
high / 768p | 120−130 | 16−18 |
The average gaming FPS of GeForce GT 650M SLI in Counter-Strike: Global Offensive is 385% more, than Radeon HD 6550A. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 30−35 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon HD 6550A in Cyberpunk 2077 is 15% more, than GeForce GT 650M SLI. | ||
low / 768p | 100−110 | 45−50 |
medium / 768p | 80−85 | 10−11 |
ultra / 1080p | 50−55 | 0−1 |
The average gaming FPS of GeForce GT 650M SLI in Dota 2 is 220% more, than Radeon HD 6550A. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | − |
4K / 2160p | 5−6 | − |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 14−16 | − |
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | − |
low / 720p | 85−90 | 21−24 |
medium / 1080p | 40−45 | 0−1 |
The average gaming FPS of GeForce GT 650M SLI in Fortnite is 295% more, than Radeon HD 6550A. | ||
high / 1080p | 21−24 | 0−1 |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 6−7 | 0−1 |
low / 720p | 40−45 | 0−1 |
medium / 1080p | 21−24 | 0−1 |
low / 768p | 75−80 | 18−20 |
medium / 768p | 65−70 | − |
high / 1080p | 21−24 | 0−1 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce GT 650M SLI in Grand Theft Auto V is 305% more, than Radeon HD 6550A. | ||
high / 1080p | 8−9 | − |
ultra / 1080p | 6−7 | − |
4K / 2160p | 2−3 | − |
low / 720p | 21−24 | 0−1 |
medium / 1080p | 10−11 | − |
low / 768p | 100−110 | 75−80 |
high / 1080p | − | 27−30 |
ultra / 1080p | 95−100 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GT 650M SLI in Minecraft is 36% more, than Radeon HD 6550A. | ||
high / 1080p | 20−22 | − |
ultra / 1080p | 16−18 | − |
low / 720p | 45−50 | 8−9 |
medium / 1080p | 21−24 | − |
The average gaming FPS of GeForce GT 650M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 487% more, than Radeon HD 6550A. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 21−24 | 0−1 |
medium / 1080p | 14−16 | − |
low / 768p | 40−45 | 0−1 |
medium / 768p | 27−30 | − |
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
4K / 2160p | 7−8 | − |
low / 768p | 95−100 | 45−50 |
medium / 768p | 55−60 | 14−16 |
ultra / 1080p | 30−33 | 0−1 |
high / 768p | 45−50 | 12−14 |
The average gaming FPS of GeForce GT 650M SLI in World of Tanks is 168% more, than Radeon HD 6550A. |
Full Specs
GeForce GT 650M SLI | Radeon HD 6550A | |
Architecture | Kepler | TeraScale 2 |
Code name | N13E-GE | Pinewood |
Type | Laptop | Desktop |
Release date | 22 March 2012 | 7 February 2011 |
Pipelines | 768 | 480 |
Core clock speed | 790 MHz | 550 MHz |
Boost Clock | 835 MHz | |
Transistor count | 627 million | |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 13.20 | |
Floating-point performance | 624.0 gflops | |
Memory bus width | 2x 128 Bit | 128 Bit |
Memory clock speed | 4000 MHz | 1600 MHz |
Memory bandwidth | 25.6 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 11.2 (11_0) |
Shader Model | 5.0 | |
OpenGL | 4.4 | |
OpenCL | 1.2 | |
Vulkan | N/A | |
CUDA | + | |
Laptop size | medium sized | |
Optimus | + | |
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