Quadro 500M vs Radeon HD 6550A

If you are going to buy a new graphics card and are choosing between Quadro 500M and Radeon HD 6550A, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro 500M stacks up against Radeon HD 6550A, check out specs charts below.
Quadro 500M
Radeon HD 6550A

Main Specs

  Quadro 500M Radeon HD 6550A
Power consumption (TDP) 35 Watt 35 Watt
Interface MXM-A (3.0) MXM-A (3.0)
Memory type DDR3 GDDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 35 Watt.
  • Both video cards are using MXM-A (3.0) interface connection to a motherboard.
  • Radeon HD 6550A has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon HD 6550A - with TeraScale 2.
  • Core clock speed of Quadro 500M is 150 MHz higher, than Radeon HD 6550A.
  • Quadro 500M and Radeon HD 6550A are manufactured by 40 nm process technology.
  • Memory clock speed of Quadro 500M is 200 MHz higher, than Radeon HD 6550A.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
Quadro 500M and Radeon HD 6550A have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Quadro 500M Radeon HD 6550A
Architecture Fermi TeraScale 2
Code name GF108 Pinewood
Type Workstation Desktop
Release date 22 February 2011 7 February 2011
Pipelines 96 480
Core clock speed 700 MHz 550 MHz
Transistor count 585 million 627 million
Manufacturing process technology 40 nm 40 nm
Texture fill rate 11.20 13.20
Floating-point performance 268.8 gflops 624.0 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 28.8 GB/s 25.6 GB/s
DirectX 12 (11_0) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.1 1.2
Vulkan N/A N/A
CUDA 2.1