Radeon HD 6550A vs Radeon R7 M270DX

When choosing between Radeon HD 6550A and Radeon R7 M270DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon HD 6550A and Radeon R7 M270DX.
Radeon HD 6550A
Radeon R7 M270DX

Main Specs

  Radeon HD 6550A Radeon R7 M270DX
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0) IGP
Memory type GDDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon HD 6550A is connected by MXM-A (3.0), and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 6550A is build with TeraScale 2 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 350 MHz higher, than Radeon HD 6550A.
  • Radeon HD 6550A is manufactured by 40 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 2−3
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 12−14
medium / 1080p 0−1 3−4
The average gaming FPS of Radeon R7 M270DX in Assassin's Creed Odyssey is 1200% more, than Radeon HD 6550A.

Full Specs

  Radeon HD 6550A Radeon R7 M270DX
Architecture TeraScale 2 GCN 3.0
Code name Pinewood Topaz
Type Desktop Desktop
Release date 7 February 2011 11 June 2014
Pipelines 480 384
Core clock speed 550 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 627 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 13.20 22.56
Floating-point performance 624.0 gflops
Memory bus width 128 Bit
Memory clock speed 1600 MHz
Memory bandwidth 25.6 GB/s
DirectX 11.2 (11_0) 12 (12_0)
Shader Model 5.0 6.3
OpenGL 4.4 4.6
OpenCL 1.2 2.0
Vulkan N/A 1.2.131