Radeon HD 6550A vs Radeon R9 M360

When choosing between Radeon HD 6550A and Radeon R9 M360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon HD 6550A and Radeon R9 M360.
Radeon HD 6550A
Radeon R9 M360

Main Specs

  Radeon HD 6550A Radeon R9 M360
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0) PCIe 3.0 x16
Memory type GDDR3 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • Radeon HD 6550A is connected by MXM-A (3.0), and Radeon R9 M360 uses PCIe 3.0 x16 interface.
  • Radeon R9 M360 has 2 GB more memory, than Radeon HD 6550A.
  • Both cards are used in Desktops.
  • Radeon HD 6550A is build with TeraScale 2 architecture, and Radeon R9 M360 - with GCN 1.0.
  • Core clock speed of Radeon R9 M360 is 350 MHz higher, than Radeon HD 6550A.
  • Radeon HD 6550A is manufactured by 40 nm process technology, and Radeon R9 M360 - by 28 nm process technology.
  • Memory clock speed of Radeon HD 6550A is 475 MHz higher, than Radeon R9 M360.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 9−10
The average gaming FPS of Radeon R9 M360 in Assassin's Creed Odyssey is 1800% more, than Radeon HD 6550A.

Full Specs

  Radeon HD 6550A Radeon R9 M360
Architecture TeraScale 2 GCN 1.0
Code name Pinewood Tropo
Type Desktop Desktop
Release date 7 February 2011 5 May 2015
Pipelines 480 512
Core clock speed 550 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 627 million 1,500 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 13.20 29.60
Floating-point performance 624.0 gflops 947.2 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1600 MHz 1125 MHz
Memory bandwidth 25.6 GB/s 72 GB/s
DirectX 11.2 (11_0)
Shader Model 5.0 5.1
OpenGL 4.4 4.4
OpenCL 1.2 Not Listed
Vulkan N/A
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8