Radeon HD 6930 vs Radeon R8 M535DX

In this comparison between Radeon HD 6930 and Radeon R8 M535DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon HD 6930 will be the best choice, for others Radeon R8 M535DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Radeon HD 6930 Radeon R8 M535DX
Power consumption (TDP) 186 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 2x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x HDMI, 2x mini-DisplayPort No outputs
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  • Radeon HD 6930 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 6930 is build with TeraScale 3 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 30 MHz higher, than Radeon HD 6930.
  • Radeon HD 6930 is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 9−10 0−1
ultra / 1080p 5−6
QHD / 1440p 0−1 0−1
low / 720p 21−24 1−2
medium / 1080p 10−12 0−1
The average gaming FPS of Radeon HD 6930 in Assassin's Creed Odyssey is 2100% more, than Radeon R8 M535DX.

Full Specs

  Radeon HD 6930 Radeon R8 M535DX
Architecture TeraScale 3 GCN 3.0
Code name Cayman Meso
Type Desktop Desktop
Release date 1 December 2011 18 April 2017
Pipelines 1280 320
Core clock speed 750 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 2,640 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 60.00 17.82
Floating-point performance 1,920.0 gflops
Length 220 mm
Memory bus width 256 Bit
Memory clock speed 4800 MHz
Memory bandwidth 153.6 GB/s
DirectX 11.2 (11_0) 12 (12_0)
Shader Model 5.0 6.0
OpenGL 4.4 4.6
OpenCL 1.2 2.0
Vulkan N/A 1.2.131
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