FirePro M4150 vs Radeon HD 7670A

If you are going to buy a new graphics card and are choosing between FirePro M4150 and Radeon HD 7670A, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against Radeon HD 7670A, check out specs charts below.
FirePro M4150
Radeon HD 7670A

Main Specs

  FirePro M4150 Radeon HD 7670A
Power consumption (TDP) 45 Watt
Interface PCIe 3.0 x8 MXM-A (3.0)
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and Radeon HD 7670A uses MXM-A (3.0) interface.
  • FirePro M4150 and Radeon HD 7670A have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon HD 7670A - with TeraScale 2.
  • Core clock speed of FirePro M4150 is 115 MHz higher, than Radeon HD 7670A.
  • FirePro M4150 is manufactured by 28 nm process technology, and Radeon HD 7670A - by 40 nm process technology.
  • Memory clock speed of FirePro M4150 and Radeon HD 7670A is 4000 MHz.

Game benchmarks

high / 1080p 2−3 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 3−4
FirePro M4150 and Radeon HD 7670A have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  FirePro M4150 Radeon HD 7670A
Architecture GCN 1.0 TeraScale 2
Code name Opal Turks
Type Workstation Desktop
Release date 16 October 2013 5 January 2012
Pipelines 384 480
Core clock speed 715 MHz 600 MHz
Transistor count 950 million 716 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 17.16 14.40
Floating-point performance 549.1 gflops 576.0 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 4000 MHz
Memory bandwidth 64 GB/s 64 GB/s
DirectX 12 (11_1) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.2.131 N/A