Radeon HD 7870 vs Radeon R7 M465X

When comparing Radeon HD 7870 and Radeon R7 M465X, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon HD 7870 and Radeon R7 M465X is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  Radeon HD 7870 Radeon R7 M465X
Power consumption (TDP) 175 Watt
Interface PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs
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  • Radeon HD 7870 and Radeon R7 M465X have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • Radeon HD 7870 is build with GCN architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon HD 7870 is 100 MHz higher, than Radeon R7 M465X.
  • Radeon HD 7870 and Radeon R7 M465X are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon HD 7870 is 300 MHz higher, than Radeon R7 M465X.

Game benchmarks

high / 1080p 24−27 8−9
ultra / 1080p 14−16 4−5
QHD / 1440p 9−10 0−1
4K / 2160p 6−7
low / 720p 45−50 18−20
medium / 1080p 30−33 10−11
The average gaming FPS of Radeon HD 7870 in Assassin's Creed Odyssey is 190% more, than Radeon R7 M465X.

Full Specs

  Radeon HD 7870 Radeon R7 M465X
Architecture GCN GCN 1.0
Code name Pitcairn XT Tropo
Type Desktop Desktop
Release date 5 March 2012 15 May 2016
Pipelines 1280 512
Core clock speed 1000 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 2800 Million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 29.60
Floating-point performance 947.2 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 4800 MHz 4500 MHz
Memory bandwidth 72 GB/s
Shared memory -
DirectX DirectX 11.1, Shader 5.1 12 (11_1)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
Monero / XMR (CryptoNight) 0.39 kh/s
Eyefinity +
Decred / DCR (Decred) 0.63 Gh/s
Ethereum / ETH (DaggerHashimoto) 16.6 Mh/s
Zcash / ZEC (Equihash) 145 Sol/s
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