GRID K160Q vs Radeon Pro 580X

Find out if it is worth upgrading your current GPU setup by comparing GRID K160Q and Radeon Pro 580X. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K160Q and Radeon Pro 580X. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K160Q
Radeon Pro 580X

Main Specs

  GRID K160Q Radeon Pro 580X
Power consumption (TDP) 130 Watt 150 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • Radeon Pro 580X has 15% more power consumption, than GRID K160Q.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Radeon Pro 580X has 7 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon Pro 580X - with GCN 4.0.
  • Core clock speed of Radeon Pro 580X is 250 MHz higher, than GRID K160Q.
  • GRID K160Q is manufactured by 28 nm process technology, and Radeon Pro 580X - by 14 nm process technology.
  • Memory clock speed of Radeon Pro 580X is 4998 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 0−1 24−27
QHD / 1440p 0−1 18−20
4K / 2160p 10−12
low / 720p 9−10 60−65
medium / 1080p 1−2 45−50
The average gaming FPS of Radeon Pro 580X in Assassin's Creed Odyssey is 1000% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon Pro 580X
Architecture Kepler GCN 4.0
Code name GK107 Polaris 20
Type Workstation Workstation
Release date 28 June 2013 18 March 2019
Pipelines 192 2304
Core clock speed 850 MHz 1100 MHz
Boost Clock 1200 MHz
Transistor count 1,270 million 5,700 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 172.8
Floating-point performance 326.4 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 6780 MHz
Memory bandwidth 28.51 GB/s 217.0 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0