FirePro V5800 vs Radeon Pro V340 MxGPU
When choosing between FirePro V5800 and Radeon Pro V340 MxGPU, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and Radeon Pro V340 MxGPU.
FirePro V5800
Radeon Pro V340 MxGPU
Main Specs
FirePro V5800 | Radeon Pro V340 MxGPU | |
Power consumption (TDP) | 74 Watt | 300 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 2x 8-pin |
Memory type | GDDR5 | HBM2 |
Maximum RAM amount | 1 GB | 16 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
- Radeon Pro V340 MxGPU has 305% more power consumption, than FirePro V5800.
- FirePro V5800 is connected by PCIe 2.0 x16, and Radeon Pro V340 MxGPU uses PCIe 3.0 x16 interface.
- Radeon Pro V340 MxGPU has 15 GB more memory, than FirePro V5800.
- Both cards are used in Desktops.
- FirePro V5800 is build with TeraScale 2 architecture, and Radeon Pro V340 MxGPU - with GCN 5.0.
- Core clock speed of Radeon Pro V340 MxGPU is 310 MHz higher, than FirePro V5800.
- FirePro V5800 is manufactured by 40 nm process technology, and Radeon Pro V340 MxGPU - by 14 nm process technology.
- Radeon Pro V340 MxGPU is 38 mm longer, than FirePro V5800.
- Memory clock speed of FirePro V5800 is 2000 MHz higher, than Radeon Pro V340 MxGPU.
Game benchmarks
high / 1080p | 6−7 | 14−16 |
ultra / 1080p | 4−5 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 16−18 | 30−33 |
medium / 1080p | 7−8 | 18−20 |
The average gaming FPS of Radeon Pro V340 MxGPU in Assassin's Creed Odyssey is 125% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 21−24 |
ultra / 1080p | 9−10 | 20−22 |
QHD / 1440p | 0−1 | 6−7 |
4K / 2160p | − | 5−6 |
low / 720p | 21−24 | 50−55 |
medium / 1080p | 10−12 | 24−27 |
The average gaming FPS of Radeon Pro V340 MxGPU in Battlefield 5 is 130% more, than FirePro V5800. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and Radeon Pro V340 MxGPU have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 200−210 |
medium / 768p | 100−110 | 170−180 |
ultra / 1080p | 50−55 | 95−100 |
QHD / 1440p | 27−30 | 50−55 |
4K / 2160p | 27−30 | 30−33 |
high / 768p | 75−80 | 130−140 |
The average gaming FPS of Radeon Pro V340 MxGPU in Counter-Strike: Global Offensive is 63% more, than FirePro V5800. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 18−20 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon Pro V340 MxGPU in Cyberpunk 2077 is 14% more, than FirePro V5800. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 55−60 | 90−95 |
ultra / 1080p | 30−35 | 60−65 |
The average gaming FPS of Radeon Pro V340 MxGPU in Dota 2 is 56% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 16−18 |
ultra / 1080p | 7−8 | 16−18 |
4K / 2160p | 3−4 | 6−7 |
low / 720p | 18−20 | 35−40 |
medium / 1080p | 8−9 | 18−20 |
The average gaming FPS of Radeon Pro V340 MxGPU in Far Cry 5 is 111% more, than FirePro V5800. | ||
high / 1080p | 14−16 | 24−27 |
ultra / 1080p | 10−11 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 55−60 | 95−100 |
medium / 1080p | 21−24 | 50−55 |
The average gaming FPS of Radeon Pro V340 MxGPU in Fortnite is 84% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 24−27 |
ultra / 1080p | 10−11 | 18−20 |
QHD / 1440p | 1−2 | 8−9 |
low / 720p | 24−27 | 50−55 |
medium / 1080p | 12−14 | 27−30 |
The average gaming FPS of Radeon Pro V340 MxGPU in Forza Horizon 4 is 116% more, than FirePro V5800. | ||
low / 768p | 50−55 | 80−85 |
medium / 768p | 40−45 | 75−80 |
high / 1080p | 10−12 | 27−30 |
ultra / 1080p | 6−7 | 12−14 |
QHD / 1440p | 0−1 | 2−3 |
The average gaming FPS of Radeon Pro V340 MxGPU in Grand Theft Auto V is 78% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 9−10 |
ultra / 1080p | 3−4 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 10−12 | 27−30 |
medium / 1080p | 6−7 | 12−14 |
The average gaming FPS of Radeon Pro V340 MxGPU in Metro Exodus is 133% more, than FirePro V5800. | ||
low / 768p | 90−95 | 110−120 |
high / 1080p | 85−90 | − |
ultra / 1080p | 80−85 | 100−110 |
medium / 1080p | 90−95 | 100−110 |
The average gaming FPS of Radeon Pro V340 MxGPU in Minecraft is 21% more, than FirePro V5800. | ||
high / 1080p | 16−18 | 21−24 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 30−35 | 55−60 |
medium / 1080p | 16−18 | 24−27 |
The average gaming FPS of Radeon Pro V340 MxGPU in PLAYERUNKNOWN'S BATTLEGROUNDS is 50% more, than FirePro V5800. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 7−8 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 27−30 |
medium / 1080p | 10−11 | 16−18 |
The average gaming FPS of Radeon Pro V340 MxGPU in Red Dead Redemption 2 is 100% more, than FirePro V5800. | ||
low / 768p | 21−24 | 50−55 |
medium / 768p | 16−18 | 30−35 |
high / 1080p | 9−10 | 18−20 |
ultra / 1080p | 6−7 | 10−12 |
4K / 2160p | − | 8−9 |
The average gaming FPS of Radeon Pro V340 MxGPU in The Witcher 3: Wild Hunt is 115% more, than FirePro V5800. | ||
low / 768p | 85−90 | 100−110 |
medium / 768p | 40−45 | 60−65 |
ultra / 1080p | 18−20 | 30−35 |
high / 768p | 35−40 | 50−55 |
The average gaming FPS of Radeon Pro V340 MxGPU in World of Tanks is 36% more, than FirePro V5800. |
Full Specs
FirePro V5800 | Radeon Pro V340 MxGPU | |
Architecture | TeraScale 2 | GCN 5.0 |
Code name | Juniper | Vega 10 |
Type | Workstation | Workstation |
Release date | 26 April 2010 | 26 August 2018 |
Pipelines | 800 | 3584 |
Core clock speed | 690 MHz | 1000 MHz |
Boost Clock | 1500 MHz | |
Transistor count | 1,040 million | 12,500 million |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 27.60 | 336.0 |
Floating-point performance | 1,104.0 gflops | |
Length | 229 mm | 267 mm |
Memory bus width | 128 Bit | 2048 Bit |
Memory clock speed | 4000 MHz | 2000 MHz |
Memory bandwidth | 64 GB/s | 512.0 GB/s |
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.4 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | N/A | 1.1.125 |