GeForce 820A vs Radeon Pro W5500M

When choosing between GeForce 820A and Radeon Pro W5500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 820A and Radeon Pro W5500M.
GeForce 820A
Radeon Pro W5500M

Main Specs

  GeForce 820A Radeon Pro W5500M
Power consumption (TDP) 15 Watt 85 Watt
Interface PCIe 2.0 x16 PCIe 4.0 x8
Supplementary power connectors None
Memory type DDR3 GDDR6
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • Radeon Pro W5500M has 466% more power consumption, than GeForce 820A.
  • GeForce 820A is connected by PCIe 2.0 x16, and Radeon Pro W5500M uses PCIe 4.0 x8 interface.
  • Radeon Pro W5500M has 3 GB more memory, than GeForce 820A.
  • Both cards are used in Desktops.
  • GeForce 820A is build with Fermi 2.0 architecture, and Radeon Pro W5500M - with RDNA 1.0.
  • GeForce 820A is manufactured by 28 nm process technology, and Radeon Pro W5500M - by 7 nm process technology.
  • Memory clock speed of Radeon Pro W5500M is 10200 MHz higher, than GeForce 820A.

Game benchmarks

high / 1080p 0−1 14−16
ultra / 1080p 8−9
QHD / 1440p 0−1 3−4
low / 720p 1−2 30−33
medium / 1080p 0−1 18−20
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 3000% more, than GeForce 820A.

Full Specs

  GeForce 820A Radeon Pro W5500M
Architecture Fermi 2.0 RDNA 1.0
Code name GF117 Navi 14
Type Desktop Workstation
Release date 17 March 2014 10 February 2020
Pipelines 96 1408
Core clock speed 775 MHz
Boost Clock 1450 MHz
Transistor count 585 million 6,400 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 12.40 127.6
Floating-point performance 297.6 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 12000 MHz
Memory bandwidth 14.4 GB/s 192.0 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 2.1