GeForce GTX 1650 Ti vs Radeon Pro W5500M
When comparing GeForce GTX 1650 Ti and Radeon Pro W5500M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 1650 Ti and Radeon Pro W5500M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 1650 Ti
Radeon Pro W5500M
Main Specs
GeForce GTX 1650 Ti | Radeon Pro W5500M | |
Power consumption (TDP) | 75 Watt | 85 Watt |
Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR6 |
Maximum RAM amount | 4 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- Radeon Pro W5500M has 13% more power consumption, than GeForce GTX 1650 Ti.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon Pro W5500M uses PCIe 4.0 x8 interface.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon Pro W5500M - with RDNA 1.0.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon Pro W5500M - by 7 nm process technology.
- Memory clock speed of Radeon Pro W5500M is 4000 MHz higher, than GeForce GTX 1650 Ti.
Game benchmarks
high / 1080p | 35−40 | 14−16 |
ultra / 1080p | 24−27 | 8−9 |
QHD / 1440p | 20−22 | 3−4 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 30−33 |
medium / 1080p | 45−50 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 160% more, than Radeon Pro W5500M. | ||
high / 1080p | 60−65 | 21−24 |
ultra / 1080p | 50−55 | 20−22 |
QHD / 1440p | 35−40 | 6−7 |
4K / 2160p | 20−22 | 5−6 |
low / 720p | 110−120 | 50−55 |
medium / 1080p | 65−70 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 168% more, than Radeon Pro W5500M. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than Radeon Pro W5500M. | ||
low / 768p | 250−260 | 200−210 |
medium / 768p | 220−230 | 170−180 |
ultra / 1080p | 190−200 | 95−100 |
QHD / 1440p | 120−130 | 50−55 |
4K / 2160p | 75−80 | 30−33 |
high / 768p | 210−220 | 130−140 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 56% more, than Radeon Pro W5500M. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 35−40 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than Radeon Pro W5500M. | ||
low / 768p | 120−130 | 100−110 |
medium / 768p | 110−120 | 90−95 |
ultra / 1080p | 100−110 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 33% more, than Radeon Pro W5500M. | ||
high / 1080p | 50−55 | 16−18 |
ultra / 1080p | 45−50 | 14−16 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 6−7 |
low / 720p | 85−90 | 35−40 |
medium / 1080p | 50−55 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 168% more, than Radeon Pro W5500M. | ||
high / 1080p | 65−70 | 24−27 |
ultra / 1080p | 50−55 | 18−20 |
QHD / 1440p | 30−35 | 16−18 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 95−100 |
medium / 1080p | 120−130 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 123% more, than Radeon Pro W5500M. | ||
high / 1080p | 65−70 | 24−27 |
ultra / 1080p | 50−55 | 18−20 |
QHD / 1440p | 35−40 | 8−9 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 50−55 |
medium / 1080p | 70−75 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 165% more, than Radeon Pro W5500M. | ||
low / 768p | 140−150 | 80−85 |
medium / 768p | 130−140 | 70−75 |
high / 1080p | 75−80 | 27−30 |
ultra / 1080p | 35−40 | 12−14 |
QHD / 1440p | 24−27 | 2−3 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 115% more, than Radeon Pro W5500M. | ||
high / 1080p | 27−30 | 9−10 |
ultra / 1080p | 21−24 | 7−8 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 2−3 |
low / 720p | 75−80 | 27−30 |
medium / 1080p | 35−40 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 191% more, than Radeon Pro W5500M. | ||
low / 768p | 130−140 | 110−120 |
ultra / 1080p | − | 100−110 |
medium / 1080p | 120−130 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 18% more, than Radeon Pro W5500M. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 39% more, than Radeon Pro W5500M. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 18−20 | 9−10 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 27−30 |
medium / 1080p | 40−45 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 135% more, than Radeon Pro W5500M. | ||
low / 768p | 140−150 | 50−55 |
medium / 768p | 90−95 | 30−35 |
high / 1080p | 50−55 | 18−20 |
ultra / 1080p | 27−30 | 10−11 |
4K / 2160p | 18−20 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 179% more, than Radeon Pro W5500M. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 30−35 |
high / 768p | − | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 6% more, than Radeon Pro W5500M. |
Full Specs
GeForce GTX 1650 Ti | Radeon Pro W5500M | |
Architecture | Turing | RDNA 1.0 |
Code name | TU117 | Navi 14 |
Type | Desktop | Workstation |
Release date | no data | 10 February 2020 |
Pipelines | 1024 | 1408 |
Core clock speed | 1530 MHz | |
Boost Clock | 1725 MHz | 1450 MHz |
Transistor count | 4,700 million | 6,400 million |
Manufacturing process technology | 12 nm | 7 nm |
Texture fill rate | 127.6 | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 8000 MHz | 12000 MHz |
Memory bandwidth | 192.0 GB/s | |
DirectX | 12_1 | 12 (12_1) |
Shader Model | 6.5 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.0 | |
Vulkan | 1.2.131 | |