HD Graphics 630 vs Radeon Pro W5500M
When choosing between HD Graphics 630 and Radeon Pro W5500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics 630 and Radeon Pro W5500M.
HD Graphics 630
Radeon Pro W5500M
Main Specs
HD Graphics 630 | Radeon Pro W5500M | |
Power consumption (TDP) | 15 Watt | 85 Watt |
Interface | PCIe 3.0 x1 | PCIe 4.0 x8 |
Supplementary power connectors | None | |
Memory type | DDR3L/LPDDR3/LPDDR4 | GDDR6 |
Maximum RAM amount | 64 GB | 4 GB |
Display Connectors | No outputs | No outputs |
- Radeon Pro W5500M has 466% more power consumption, than HD Graphics 630.
- HD Graphics 630 is connected by PCIe 3.0 x1, and Radeon Pro W5500M uses PCIe 4.0 x8 interface.
- HD Graphics 630 has 60 GB more memory, than Radeon Pro W5500M.
- Both cards are used in Desktops.
- HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon Pro W5500M - with RDNA 1.0.
- HD Graphics 630 is manufactured by 14 nm process technology, and Radeon Pro W5500M - by 7 nm process technology.
Game benchmarks
high / 1080p | 3−4 | 14−16 |
ultra / 1080p | 1−2 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 14−16 | 30−33 |
medium / 1080p | 5−6 | 18−20 |
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 200% more, than HD Graphics 630. | ||
high / 1080p | 7−8 | 21−24 |
ultra / 1080p | 5−6 | 20−22 |
QHD / 1440p | 0−1 | 6−7 |
4K / 2160p | − | 5−6 |
low / 720p | 18−20 | 50−55 |
medium / 1080p | 8−9 | 24−27 |
The average gaming FPS of Radeon Pro W5500M in Battlefield 5 is 200% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 40−45 | − |
QHD / 1440p | 0−1 | 0−1 |
HD Graphics 630 and Radeon Pro W5500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 120−130 | 200−210 |
medium / 768p | 95−100 | 170−180 |
ultra / 1080p | 45−50 | 95−100 |
QHD / 1440p | 24−27 | 50−55 |
4K / 2160p | − | 30−33 |
high / 768p | 70−75 | 130−140 |
The average gaming FPS of Radeon Pro W5500M in Counter-Strike: Global Offensive is 82% more, than HD Graphics 630. | ||
low / 768p | 70−75 | 55−60 |
ultra / 1080p | 20−22 | 35−40 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of Radeon Pro W5500M in Cyberpunk 2077 is 4% more, than HD Graphics 630. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 55−60 | 90−95 |
ultra / 1080p | 27−30 | 60−65 |
The average gaming FPS of Radeon Pro W5500M in Dota 2 is 59% more, than HD Graphics 630. | ||
high / 1080p | 3−4 | 16−18 |
ultra / 1080p | 3−4 | 14−16 |
4K / 2160p | 0−1 | 6−7 |
low / 720p | 14−16 | 35−40 |
medium / 1080p | 5−6 | 18−20 |
The average gaming FPS of Radeon Pro W5500M in Far Cry 5 is 266% more, than HD Graphics 630. | ||
high / 1080p | 12−14 | 24−27 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | 4−5 | 16−18 |
low / 720p | 55−60 | 95−100 |
medium / 1080p | 14−16 | 50−55 |
The average gaming FPS of Radeon Pro W5500M in Fortnite is 121% more, than HD Graphics 630. | ||
high / 1080p | 6−7 | 24−27 |
ultra / 1080p | 6−7 | 18−20 |
QHD / 1440p | 0−1 | 8−9 |
low / 720p | 20−22 | 50−55 |
medium / 1080p | 9−10 | 27−30 |
The average gaming FPS of Radeon Pro W5500M in Forza Horizon 4 is 210% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 80−85 |
medium / 768p | − | 70−75 |
high / 1080p | 8−9 | 27−30 |
ultra / 1080p | 3−4 | 12−14 |
QHD / 1440p | 0−1 | 2−3 |
medium / 720p | 40−45 | − |
The average gaming FPS of Radeon Pro W5500M in Grand Theft Auto V is 115% more, than HD Graphics 630. | ||
high / 1080p | 2−3 | 9−10 |
ultra / 1080p | 0−1 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 7−8 | 27−30 |
medium / 1080p | 3−4 | 12−14 |
The average gaming FPS of Radeon Pro W5500M in Metro Exodus is 325% more, than HD Graphics 630. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 65−70 | − |
ultra / 1080p | − | 100−110 |
medium / 1080p | − | 100−110 |
The average gaming FPS of Radeon Pro W5500M in Minecraft is 32% more, than HD Graphics 630. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 12−14 | 16−18 |
low / 720p | 27−30 | 55−60 |
medium / 1080p | 14−16 | 24−27 |
The average gaming FPS of Radeon Pro W5500M in PLAYERUNKNOWN'S BATTLEGROUNDS is 83% more, than HD Graphics 630. | ||
high / 1080p | 6−7 | 14−16 |
ultra / 1080p | 4−5 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 7−8 | 27−30 |
medium / 1080p | − | 16−18 |
The average gaming FPS of Radeon Pro W5500M in Red Dead Redemption 2 is 183% more, than HD Graphics 630. | ||
low / 768p | 16−18 | 50−55 |
medium / 768p | 12−14 | 30−35 |
high / 1080p | 6−7 | 18−20 |
ultra / 1080p | 4−5 | 10−11 |
4K / 2160p | 1−2 | 8−9 |
The average gaming FPS of Radeon Pro W5500M in The Witcher 3: Wild Hunt is 200% more, than HD Graphics 630. | ||
low / 768p | 70−75 | 100−110 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 30−35 |
high / 768p | 30−35 | 50−55 |
The average gaming FPS of Radeon Pro W5500M in World of Tanks is 61% more, than HD Graphics 630. |
Full Specs
HD Graphics 630 | Radeon Pro W5500M | |
Architecture | Gen. 9.5 Kaby Lake | RDNA 1.0 |
Code name | Kaby-Lake-H-GT2 | Navi 14 |
Type | Desktop | Workstation |
Release date | 1 January 2017 | 10 February 2020 |
Pipelines | 24 | 1408 |
Core clock speed | 300 MHz | |
Boost Clock | 1150 MHz | 1450 MHz |
Transistor count | 189 million | 6,400 million |
Manufacturing process technology | 14 nm | 7 nm |
Texture fill rate | 26.40 | 127.6 |
Floating-point performance | 441.6 gflops | |
Memory bus width | 64/128 Bit | 128 Bit |
Memory clock speed | 12000 MHz | |
Memory bandwidth | 192.0 GB/s | |
Shared memory | + | |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.1 | 2.0 |
Vulkan | 1.1.103 | 1.2.131 |
Quick Sync | + | |