Radeon Pro W5500M vs Radeon R7 A265

If you are going to buy a new graphics card and are choosing between Radeon Pro W5500M and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon Pro W5500M stacks up against Radeon R7 A265, check out specs charts below.
Radeon Pro W5500M
Radeon R7 A265

Main Specs

  Radeon Pro W5500M Radeon R7 A265
Power consumption (TDP) 85 Watt
Interface PCIe 4.0 x8 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR6 DDR3
Maximum RAM amount 4 GB 2 GB
Display Connectors No outputs No outputs
 
  • Radeon Pro W5500M is connected by PCIe 4.0 x8, and Radeon R7 A265 uses PCIe 3.0 x8 interface.
  • Radeon Pro W5500M has 2 GB more memory, than Radeon R7 A265.
  • Both cards are used in Desktops.
  • Radeon Pro W5500M is build with RDNA 1.0 architecture, and Radeon R7 A265 - with GCN 1.0.
  • Radeon Pro W5500M is manufactured by 7 nm process technology, and Radeon R7 A265 - by 28 nm process technology.
  • Memory clock speed of Radeon Pro W5500M is 10200 MHz higher, than Radeon R7 A265.

Game benchmarks

high / 1080p 14−16 1−2
ultra / 1080p 8−9 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−33 12−14
medium / 1080p 18−20 3−4
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 250% more, than Radeon R7 A265.

Full Specs

  Radeon Pro W5500M Radeon R7 A265
Architecture RDNA 1.0 GCN 1.0
Code name Navi 14 Opal
Type Workstation Desktop
Release date 10 February 2020 9 January 2014
Pipelines 1408 384
Core clock speed 725 MHz
Boost Clock 1450 MHz 825 MHz
Transistor count 6,400 million 950 million
Manufacturing process technology 7 nm 28 nm
Texture fill rate 127.6 19.80
Floating-point performance 633.6 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 12000 MHz 1800 MHz
Memory bandwidth 192.0 GB/s 28.8 GB/s
DirectX 12 (12_1) 12 (11_1)
Shader Model 6.5 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.2.131