Radeon Pro W5500M vs Radeon R7 M465X

Find out if it is worth upgrading your current GPU setup by comparing Radeon Pro W5500M and Radeon R7 M465X. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Radeon Pro W5500M and Radeon R7 M465X. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon Pro W5500M
Radeon R7 M465X

Main Specs

  Radeon Pro W5500M Radeon R7 M465X
Power consumption (TDP) 85 Watt
Interface PCIe 4.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR6 GDDR5
Maximum RAM amount 4 GB 2 GB
Display Connectors No outputs No outputs
 
  • Radeon Pro W5500M is connected by PCIe 4.0 x8, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Radeon Pro W5500M has 2 GB more memory, than Radeon R7 M465X.
  • Both cards are used in Desktops.
  • Radeon Pro W5500M is build with RDNA 1.0 architecture, and Radeon R7 M465X - with GCN 1.0.
  • Radeon Pro W5500M is manufactured by 7 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
  • Memory clock speed of Radeon Pro W5500M is 7500 MHz higher, than Radeon R7 M465X.

Game benchmarks

high / 1080p 14−16 8−9
ultra / 1080p 8−9 4−5
QHD / 1440p 3−4 0−1
low / 720p 30−33 18−20
medium / 1080p 18−20 10−11
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 80% more, than Radeon R7 M465X.

Full Specs

  Radeon Pro W5500M Radeon R7 M465X
Architecture RDNA 1.0 GCN 1.0
Code name Navi 14 Tropo
Type Workstation Desktop
Release date 10 February 2020 15 May 2016
Pipelines 1408 512
Core clock speed 900 MHz
Boost Clock 1450 MHz 925 MHz
Transistor count 6,400 million 1,500 million
Manufacturing process technology 7 nm 28 nm
Texture fill rate 127.6 29.60
Floating-point performance 947.2 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 12000 MHz 4500 MHz
Memory bandwidth 192.0 GB/s 72 GB/s
DirectX 12 (12_1) 12 (11_1)
Shader Model 6.5 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.2.131