Quadro 500M vs Radeon Pro WX 4100

If you are going to buy a new graphics card and are choosing between Quadro 500M and Radeon Pro WX 4100, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro 500M stacks up against Radeon Pro WX 4100, check out specs charts below.

Main Specs

  Quadro 500M Radeon Pro WX 4100
Power consumption (TDP) 35 Watt 50 Watt
Interface MXM-A (3.0) PCIe 3.0 x8
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • Radeon Pro WX 4100 has 42% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Radeon Pro WX 4100 uses PCIe 3.0 x8 interface.
  • Radeon Pro WX 4100 has 3 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon Pro WX 4100 - with GCN 4.0.
  • Core clock speed of Radeon Pro WX 4100 is 425 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon Pro WX 4100 - by 14 nm process technology.
  • Memory clock speed of Radeon Pro WX 4100 is 4200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 18−20
ultra / 1080p 10−12
QHD / 1440p 0−1 5−6
4K / 2160p 4−5
low / 720p 1−2 35−40
medium / 1080p 0−1 21−24
The average gaming FPS of Radeon Pro WX 4100 in Assassin's Creed Odyssey is 3600% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon Pro WX 4100
Architecture Fermi GCN 4.0
Code name GF108 Baffin
Type Workstation Workstation
Release date 22 February 2011 10 November 2016
Pipelines 96 1024
Core clock speed 700 MHz 1125 MHz
Boost Clock 1201 MHz
Transistor count 585 million 3,000 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 11.20 76.86
Floating-point performance 268.8 gflops 2,460 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 6000 MHz
Memory bandwidth 28.8 GB/s 96 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 2.1
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