Radeon Pro WX 4100 vs Radeon R8 M535DX

When choosing between Radeon Pro WX 4100 and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon Pro WX 4100 and Radeon R8 M535DX.

Main Specs

  Radeon Pro WX 4100 Radeon R8 M535DX
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • Radeon Pro WX 4100 is connected by PCIe 3.0 x8, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon Pro WX 4100 is build with GCN 4.0 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon Pro WX 4100 is 345 MHz higher, than Radeon R8 M535DX.
  • Radeon Pro WX 4100 is manufactured by 14 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 18−20 0−1
ultra / 1080p 10−12
QHD / 1440p 5−6 0−1
4K / 2160p 4−5
low / 720p 35−40 1−2
medium / 1080p 21−24 0−1
The average gaming FPS of Radeon Pro WX 4100 in Assassin's Creed Odyssey is 3600% more, than Radeon R8 M535DX.

Full Specs

  Radeon Pro WX 4100 Radeon R8 M535DX
Architecture GCN 4.0 GCN 3.0
Code name Baffin Meso
Type Workstation Desktop
Release date 10 November 2016 18 April 2017
Pipelines 1024 320
Core clock speed 1125 MHz 780 MHz
Boost Clock 1201 MHz 891 MHz
Transistor count 3,000 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 76.86 17.82
Floating-point performance 2,460 gflops
Memory bus width 128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 96 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.4 6.0
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131
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