FirePro M4150 vs Radeon R5 430 OEM

If you are going to buy a new graphics card and are choosing between FirePro M4150 and Radeon R5 430 OEM, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against Radeon R5 430 OEM, check out specs charts below.
FirePro M4150
Radeon R5 430 OEM

Main Specs

  FirePro M4150 Radeon R5 430 OEM
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 1x DVI, 1x DisplayPort
 
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • Radeon R5 430 OEM has 1 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 and Radeon R5 430 OEM are build with GCN 1.0 architecture.
  • Core clock speed of Radeon R5 430 OEM is 15 MHz higher, than FirePro M4150.
  • FirePro M4150 and Radeon R5 430 OEM are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon R5 430 OEM is 600 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 3−4
FirePro M4150 and Radeon R5 430 OEM have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  FirePro M4150 Radeon R5 430 OEM
Architecture GCN 1.0 GCN 1.0
Code name Opal Oland
Type Workstation Desktop
Release date 16 October 2013 30 June 2016
Pipelines 384 384
Core clock speed 715 MHz 730 MHz
Boost Clock 780 MHz
Transistor count 950 million 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 18.72
Floating-point performance 549.1 gflops 599.0 gflops
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 4600 MHz
Memory bandwidth 64 GB/s 36.8 GB/s
DirectX 12 (11_1) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.2.131