GeForce 930A vs Radeon R5 430 OEM

Find out if it is worth upgrading your current GPU setup by comparing GeForce 930A and Radeon R5 430 OEM. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 930A and Radeon R5 430 OEM. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 930A
Radeon R5 430 OEM

Main Specs

  GeForce 930A Radeon R5 430 OEM
Power consumption (TDP) 33 Watt 50 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Supplementary power connectors None None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 1x DVI, 1x DisplayPort
 
  • Radeon R5 430 OEM has 51% more power consumption, than GeForce 930A.
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • GeForce 930A and Radeon R5 430 OEM have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Radeon R5 430 OEM - with GCN 1.0.
  • Core clock speed of GeForce 930A is 198 MHz higher, than Radeon R5 430 OEM.
  • GeForce 930A and Radeon R5 430 OEM are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon R5 430 OEM is 2598 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 1−2
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 5−6 3−4
The average gaming FPS of GeForce 930A in Assassin's Creed Odyssey is 33% more, than Radeon R5 430 OEM.

Full Specs

  GeForce 930A Radeon R5 430 OEM
Architecture Maxwell GCN 1.0
Code name GM108 Oland
Type Desktop Desktop
Release date 13 March 2015 30 June 2016
Pipelines 384 384
Core clock speed 928 MHz 730 MHz
Boost Clock 941 MHz 780 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 18.72
Floating-point performance 722.7 gflops 599.0 gflops
Memory bus width 64 Bit 64 Bit
Memory clock speed 2002 MHz 4600 MHz
Memory bandwidth 16.02 GB/s 36.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0