GeForce MX330 vs Radeon R5 430 OEM
When choosing between GeForce MX330 and Radeon R5 430 OEM, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and Radeon R5 430 OEM.
Radeon R5 430 OEM
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon R5 430 OEM | |
Power consumption (TDP) | 10 Watt | 50 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | 1x DVI, 1x DisplayPort |
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- Radeon R5 430 OEM has 400% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon R5 430 OEM uses PCIe 3.0 x8 interface.
- GeForce MX330 and Radeon R5 430 OEM have maximum RAM of 2 GB.
- GeForce MX330 is used in Laptops, and Radeon R5 430 OEM - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon R5 430 OEM - with GCN 1.0.
- Core clock speed of GeForce MX330 is 801 MHz higher, than Radeon R5 430 OEM.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon R5 430 OEM - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 2400 MHz higher, than Radeon R5 430 OEM.
Game benchmarks
high / 1080p | 14−16 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 12−14 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 233% more, than Radeon R5 430 OEM. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 4−5 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 14−16 |
medium / 1080p | 24−27 | 5−6 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 275% more, than Radeon R5 430 OEM. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
medium / 1080p | − | 50−55 |
The average gaming FPS of Radeon R5 430 OEM in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 100−110 |
medium / 768p | 170−180 | 80−85 |
ultra / 1080p | 90−95 | 40−45 |
QHD / 1440p | 50−55 | 21−24 |
4K / 2160p | 30−33 | 18−20 |
high / 768p | 130−140 | 60−65 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 109% more, than Radeon R5 430 OEM. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 16−18 |
medium / 1080p | 45−50 | 50−55 |
GeForce MX330 and Radeon R5 430 OEM have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 90−95 | 45−50 |
ultra / 1080p | 60−65 | 21−24 |
The average gaming FPS of GeForce MX330 in Dota 2 is 82% more, than Radeon R5 430 OEM. | ||
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 14−16 | 2−3 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 10−12 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 425% more, than Radeon R5 430 OEM. | ||
high / 1080p | 21−24 | 10−11 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 16−18 | 3−4 |
low / 720p | 90−95 | 45−50 |
medium / 1080p | 45−50 | 10−12 |
The average gaming FPS of GeForce MX330 in Fortnite is 160% more, than Radeon R5 430 OEM. | ||
high / 1080p | 24−27 | 5−6 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 16−18 |
medium / 1080p | 24−27 | 7−8 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 262% more, than Radeon R5 430 OEM. | ||
low / 768p | 80−85 | 40−45 |
medium / 768p | 70−75 | 35−40 |
high / 1080p | 27−30 | 5−6 |
ultra / 1080p | 10−12 | 3−4 |
QHD / 1440p | 2−3 | 0−1 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 118% more, than Radeon R5 430 OEM. | ||
high / 1080p | 9−10 | 1−2 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 5−6 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 466% more, than Radeon R5 430 OEM. | ||
low / 768p | 110−120 | 80−85 |
high / 1080p | − | 80−85 |
ultra / 1080p | 100−110 | 65−70 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 46% more, than Radeon R5 430 OEM. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 24−27 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 64% more, than Radeon R5 430 OEM. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 5−6 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 240% more, than Radeon R5 430 OEM. | ||
low / 768p | 50−55 | 12−14 |
medium / 768p | 30−35 | 9−10 |
high / 1080p | 16−18 | 5−6 |
ultra / 1080p | 10−11 | 3−4 |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 300% more, than Radeon R5 430 OEM. | ||
low / 768p | 100−105 | 85−90 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 12−14 |
high / 768p | 50−55 | 27−30 |
The average gaming FPS of GeForce MX330 in World of Tanks is 51% more, than Radeon R5 430 OEM. |
Full Specs
GeForce MX330 | Radeon R5 430 OEM | |
Architecture | Pascal | GCN 1.0 |
Code name | N17S-LP / N17S-G3 | Oland |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 30 June 2016 |
Pipelines | 384 | 384 |
Core clock speed | 1531 MHz | 730 MHz |
Boost Clock | 1594 MHz | 780 MHz |
Transistor count | 1,800 million | 950 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 18.72 |
Floating-point performance | 599.0 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 7000 MHz | 4600 MHz |
Memory bandwidth | 48.06 GB/s | 36.8 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_1) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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