Radeon R5 430 OEM vs Radeon R7 M270DX

When choosing between Radeon R5 430 OEM and Radeon R7 M270DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R5 430 OEM and Radeon R7 M270DX.
Radeon R5 430 OEM
Radeon R7 M270DX

Main Specs

  Radeon R5 430 OEM Radeon R7 M270DX
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x DisplayPort No outputs
 
  • Radeon R5 430 OEM is connected by PCIe 3.0 x8, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon R5 430 OEM is build with GCN 1.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 170 MHz higher, than Radeon R5 430 OEM.
  • Radeon R5 430 OEM and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 2−3
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 3−4
Radeon R5 430 OEM and Radeon R7 M270DX have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Radeon R5 430 OEM Radeon R7 M270DX
Architecture GCN 1.0 GCN 3.0
Code name Oland Topaz
Type Desktop Desktop
Release date 30 June 2016 11 June 2014
Pipelines 384 384
Core clock speed 730 MHz 900 MHz
Boost Clock 780 MHz 940 MHz
Transistor count 950 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.72 22.56
Floating-point performance 599.0 gflops
Memory bus width 64 Bit
Memory clock speed 4600 MHz
Memory bandwidth 36.8 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131