FirePro V5800 vs Radeon R5 M435

When choosing between FirePro V5800 and Radeon R5 M435, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and Radeon R5 M435.
FirePro V5800
Radeon R5 M435

Main Specs

  FirePro V5800 Radeon R5 M435
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 is connected by PCIe 2.0 x16, and Radeon R5 M435 uses PCIe 3.0 x8 interface.
  • Radeon R5 M435 has 1 GB more memory, than FirePro V5800.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon R5 M435 - with GCN 1.0.
  • Core clock speed of Radeon R5 M435 is 90 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon R5 M435 - by 28 nm process technology.
  • Memory clock speed of Radeon R5 M435 is 500 MHz higher, than FirePro V5800.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 16−18 10−12
medium / 1080p 7−8 2−3
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 100% more, than Radeon R5 M435.

Full Specs

  FirePro V5800 Radeon R5 M435
Architecture TeraScale 2 GCN 1.0
Code name Juniper Jet
Type Workstation Desktop
Release date 26 April 2010 15 May 2016
Pipelines 800 320
Core clock speed 690 MHz 780 MHz
Boost Clock 1030 MHz
Transistor count 1,040 million 690 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 20.60
Floating-point performance 1,104.0 gflops 547.2 gflops
Length 229 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 4500 MHz
Memory bandwidth 64 GB/s 36 GB/s
DirectX 11.2 (11_0) 12 (11_1)
Shader Model 5.0 5.1
OpenGL 4.4 4.6
OpenCL 1.2 1.2
Vulkan N/A 1.2.131