GeForce MX330 vs Radeon R5 M435
In this comparison between GeForce MX330 and Radeon R5 M435 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX330 will be the best choice, for others Radeon R5 M435 will be their preference. Study the comparison tables below and make your choice.
Radeon R5 M435
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon R5 M435 | |
Power consumption (TDP) | 10 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon R5 M435 uses PCIe 3.0 x8 interface.
- GeForce MX330 and Radeon R5 M435 have maximum RAM of 2 GB.
- GeForce MX330 is used in Laptops, and Radeon R5 M435 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon R5 M435 - with GCN 1.0.
- Core clock speed of GeForce MX330 is 751 MHz higher, than Radeon R5 M435.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon R5 M435 - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 2500 MHz higher, than Radeon R5 M435.
Game benchmarks
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 10−12 |
medium / 1080p | 16−18 | 2−3 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 266% more, than Radeon R5 M435. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 2−3 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 10−12 |
medium / 1080p | 24−27 | 4−5 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 400% more, than Radeon R5 M435. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon R5 M435 in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 110−120 |
medium / 768p | 170−180 | 80−85 |
ultra / 1080p | 90−95 | 35−40 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | 9−10 |
high / 768p | 130−140 | 55−60 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 111% more, than Radeon R5 M435. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 6% more, than Radeon R5 M435. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 90−95 | 40−45 |
ultra / 1080p | 60−65 | 16−18 |
The average gaming FPS of GeForce MX330 in Dota 2 is 95% more, than Radeon R5 M435. | ||
high / 1080p | 16−18 | 1−2 |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 9−10 |
medium / 1080p | 16−18 | 2−3 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 475% more, than Radeon R5 M435. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 90−95 | 45−50 |
medium / 1080p | 45−50 | 6−7 |
The average gaming FPS of GeForce MX330 in Fortnite is 193% more, than Radeon R5 M435. | ||
high / 1080p | 24−27 | 2−3 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 14−16 |
medium / 1080p | 24−27 | 5−6 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 357% more, than Radeon R5 M435. | ||
low / 768p | 80−85 | 40−45 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 10−12 | 2−3 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 166% more, than Radeon R5 M435. | ||
high / 1080p | 9−10 | 1−2 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 2−3 |
medium / 1080p | 12−14 | − |
The average gaming FPS of GeForce MX330 in Metro Exodus is 850% more, than Radeon R5 M435. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than Radeon R5 M435. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 24−27 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 64% more, than Radeon R5 M435. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 3−4 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 466% more, than Radeon R5 M435. | ||
low / 768p | 50−55 | 6−7 |
medium / 768p | 30−35 | 6−7 |
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 10−11 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 580% more, than Radeon R5 M435. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 12−14 |
high / 768p | 50−55 | 27−30 |
The average gaming FPS of GeForce MX330 in World of Tanks is 67% more, than Radeon R5 M435. |
Full Specs
GeForce MX330 | Radeon R5 M435 | |
Architecture | Pascal | GCN 1.0 |
Code name | N17S-LP / N17S-G3 | Jet |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 15 May 2016 |
Pipelines | 384 | 320 |
Core clock speed | 1531 MHz | 780 MHz |
Boost Clock | 1594 MHz | 1030 MHz |
Transistor count | 1,800 million | 690 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 20.60 |
Floating-point performance | 547.2 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 7000 MHz | 4500 MHz |
Memory bandwidth | 48.06 GB/s | 36 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_1) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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