Radeon HD 4810 vs Radeon R5 M435

When choosing between Radeon HD 4810 and Radeon R5 M435, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon HD 4810 and Radeon R5 M435.
Radeon HD 4810
Radeon R5 M435

Main Specs

  Radeon HD 4810 Radeon R5 M435
Power consumption (TDP) 95 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x8
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 512 MB 2 GB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Radeon HD 4810 is connected by PCIe 2.0 x16, and Radeon R5 M435 uses PCIe 3.0 x8 interface.
  • Radeon HD 4810 has 510 GB more memory, than Radeon R5 M435.
  • Both cards are used in Desktops.
  • Radeon HD 4810 is build with TeraScale architecture, and Radeon R5 M435 - with GCN 1.0.
  • Core clock speed of Radeon R5 M435 is 155 MHz higher, than Radeon HD 4810.
  • Radeon HD 4810 is manufactured by 55 nm process technology, and Radeon R5 M435 - by 28 nm process technology.
  • Memory clock speed of Radeon R5 M435 is 900 MHz higher, than Radeon HD 4810.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 10−12
medium / 1080p 0−1 2−3
The average gaming FPS of Radeon R5 M435 in Assassin's Creed Odyssey is 1000% more, than Radeon HD 4810.

Full Specs

  Radeon HD 4810 Radeon R5 M435
Architecture TeraScale GCN 1.0
Code name RV770 Jet
Type Desktop Desktop
Release date 28 May 2009 15 May 2016
Pipelines 640 320
Core clock speed 625 MHz 780 MHz
Boost Clock 1030 MHz
Transistor count 956 million 690 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 20.00 20.60
Floating-point performance 800.0 gflops 547.2 gflops
Length 246 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 3600 MHz 4500 MHz
Memory bandwidth 57.6 GB/s 36 GB/s
DirectX 10.1 (10_1) 12 (11_1)
Shader Model 4.1 5.1
OpenGL 3.3 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131