GRID K260Q vs Radeon R7 260

When choosing between GRID K260Q and Radeon R7 260, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and Radeon R7 260.

Main Specs

  GRID K260Q Radeon R7 260
Power consumption (TDP) 225 Watt 115 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1 x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
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  • GRID K260Q has 95% more power consumption, than Radeon R7 260.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K260Q and Radeon R7 260 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R7 260 - with GCN 2.0.
  • GRID K260Q and Radeon R7 260 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3375 MHz higher, than Radeon R7 260.

Game benchmarks

high / 1080p 14−16 14−16
ultra / 1080p 9−10 8−9
QHD / 1440p 3−4 3−4
low / 720p 30−35 30−35
medium / 1080p 18−20 18−20
GRID K260Q and Radeon R7 260 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GRID K260Q Radeon R7 260
Architecture Kepler GCN 2.0
Code name GK104 Bonaire
Type Workstation Desktop
Release date 28 June 2013 17 December 2013
Pipelines 1536 768
Core clock speed 745 MHz
Boost Clock 1100 MHz
Transistor count 3,540 million 2,080 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 48.00
Floating-point performance 2,289 gflops 1,536 gflops
Length 170 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1625 MHz
Memory bandwidth 160.0 GB/s 104 GB/s
DirectX 12 (11_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0
HDMI +
Bitcoin / BTC (SHA256) 240 Mh/s
Eyefinity +
Design reference
DisplayPort support +
DDMA audio +
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