GRID K260Q vs Radeon R7 260X

In this comparison between GRID K260Q and Radeon R7 260X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Radeon R7 260X will be their preference. Study the comparison tables below and make your choice.

Main Specs

  GRID K260Q Radeon R7 260X
Power consumption (TDP) 225 Watt 115 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1 x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs 2x DVI, 1x HDMI, 1x DisplayPort
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  • GRID K260Q has 95% more power consumption, than Radeon R7 260X.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Radeon R7 260X has 2 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R7 260X - with GCN 2.0.
  • GRID K260Q and Radeon R7 260X are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 16−18
ultra / 1080p 9−10 9−10
QHD / 1440p 3−4 4−5
low / 720p 30−35 30−35
medium / 1080p 18−20 20−22
The average gaming FPS of Radeon R7 260X in Assassin's Creed Odyssey is 6% more, than GRID K260Q.

Full Specs

  GRID K260Q Radeon R7 260X
Architecture Kepler GCN 2.0
Code name GK104 Bonaire
Type Workstation Desktop
Release date 28 June 2013 8 October 2013
Pipelines 1536 896
Core clock speed 745 MHz
Boost Clock 1000 MHz
Transistor count 3,540 million 2,080 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 61.60
Floating-point performance 2,289 gflops 1,971 gflops
Length 170 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s 104 GB/s
DirectX 12 (11_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0
HDMI +
Bitcoin / BTC (SHA256) 225 Mh/s
Eyefinity +
Design reference
DDMA audio +
Ethereum / ETH (DaggerHashimoto) 5.16 Mh/s
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