Radeon R7 260X vs Radeon R7 M365X

When choosing between Radeon R7 260X and Radeon R7 M365X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 260X and Radeon R7 M365X.

Main Specs

  Radeon R7 260X Radeon R7 M365X
Power consumption (TDP) 115 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors 1 x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 4 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • Radeon R7 260X is connected by PCIe 3.0 x16, and Radeon R7 M365X uses PCIe 3.0 x8 interface.
  • Radeon R7 260X and Radeon R7 M365X have maximum RAM of 4 GB.
  • Both cards are used in Desktops.
  • Radeon R7 260X is build with GCN 2.0 architecture, and Radeon R7 M365X - with GCN 1.0.
  • Radeon R7 260X and Radeon R7 M365X are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 9−10 0−1
QHD / 1440p 4−5 0−1
low / 720p 30−35 10−12
medium / 1080p 20−22 2−3
The average gaming FPS of Radeon R7 260X in Assassin's Creed Odyssey is 333% more, than Radeon R7 M365X.

Full Specs

  Radeon R7 260X Radeon R7 M365X
Architecture GCN 2.0 GCN 1.0
Code name Bonaire Litho
Type Desktop Desktop
Release date 8 October 2013 5 May 2015
Pipelines 896 384
Core clock speed 900 MHz
Boost Clock 1000 MHz 825 MHz
Transistor count 2,080 million 690 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 61.60 23.04
Floating-point performance 1,971 gflops 737.3 gflops
Length 170 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1000 MHz
Memory bandwidth 104 GB/s 64 GB/s
Shader Model 6.3 5.1
OpenGL 4.6 4.4
OpenCL 2.0 Not Listed
FreeSync + +
Bus support PCIe 3.0 PCIe 3.0
HDMI +
Bitcoin / BTC (SHA256) 225 Mh/s
Eyefinity + +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Design reference
DDMA audio +
Ethereum / ETH (DaggerHashimoto) 5.16 Mh/s
Compute units 6
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