Radeon R7 260X vs Radeon RX Vega 10

When choosing between Radeon R7 260X and Radeon RX Vega 10, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 260X and Radeon RX Vega 10.

Radeon RX Vega 10 is a Laptop Graphics Card

Note: Radeon RX Vega 10 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 10 here:

Main Specs

  Radeon R7 260X Radeon RX Vega 10
Power consumption (TDP) 115 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 1 x 6-pin
Memory type GDDR5
Maximum RAM amount 4 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort
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  • Radeon R7 260X is used in Desktops, and Radeon RX Vega 10 - in Laptops.
  • Radeon R7 260X is build with GCN 2.0 architecture, and Radeon RX Vega 10 - with Vega.
  • Radeon R7 260X is manufactured by 28 nm process technology, and Radeon RX Vega 10 - by 14 nm process technology.

Game benchmarks

high / 1080p 16−18 7−8
ultra / 1080p 9−10 4−5
QHD / 1440p 4−5 0−1
low / 720p 30−35 16−18
medium / 1080p 20−22 8−9
The average gaming FPS of Radeon R7 260X in Assassin's Creed Odyssey is 122% more, than Radeon RX Vega 10.

Full Specs

  Radeon R7 260X Radeon RX Vega 10
Architecture GCN 2.0 Vega
Code name Bonaire Vega Raven Ridge
Type Desktop Laptop
Release date 8 October 2013 26 October 2017
Pipelines 896 640
Boost Clock 1000 MHz 1300 MHz
Transistor count 2,080 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 61.60
Floating-point performance 1,971 gflops
Length 170 mm
Memory bus width 128 Bit
Memory bandwidth 104 GB/s
Shared memory -
DirectX DirectX 12_1
Shader Model 6.3
OpenGL 4.6
OpenCL 2.0
FreeSync +
Bus support PCIe 3.0
HDMI +
Bitcoin / BTC (SHA256) 225 Mh/s
Eyefinity +
Design reference
DDMA audio +
Ethereum / ETH (DaggerHashimoto) 5.16 Mh/s
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