FirePro V5800 vs Radeon R7 384 Cores Kaveri

In this comparison between FirePro V5800 and Radeon R7 384 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro V5800 will be the best choice, for others Radeon R7 384 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
FirePro V5800
Radeon R7 384 Cores Kaveri

Main Specs

  FirePro V5800 Radeon R7 384 Cores Kaveri
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
 
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 384 Cores Kaveri is 30 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon R7 384 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 6−7 7−8
ultra / 1080p 4−5 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 18−20
medium / 1080p 7−8 9−10
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 25% more, than FirePro V5800.

Full Specs

  FirePro V5800 Radeon R7 384 Cores Kaveri
Architecture TeraScale 2 GCN
Code name Juniper Kaveri Spectre
Type Workstation Desktop
Release date 26 April 2010 14 January 2014
Pipelines 800 384
Core clock speed 690 MHz 720 MHz
Transistor count 1,040 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A