GeForce 920A vs Radeon R7 384 Cores Kaveri

If you are going to buy a new graphics card and are choosing between GeForce 920A and Radeon R7 384 Cores Kaveri, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 920A stacks up against Radeon R7 384 Cores Kaveri, check out specs charts below.
GeForce 920A
Radeon R7 384 Cores Kaveri

Main Specs

  GeForce 920A Radeon R7 384 Cores Kaveri
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce 920A is build with Kepler 2.0 architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of GeForce 920A is 234 MHz higher, than Radeon R7 384 Cores Kaveri.
  • GeForce 920A and Radeon R7 384 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 9−10
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 1800% more, than GeForce 920A.

Full Specs

  GeForce 920A Radeon R7 384 Cores Kaveri
Architecture Kepler 2.0 GCN
Code name GK208B Kaveri Spectre
Type Desktop Desktop
Release date 13 March 2015 14 January 2014
Pipelines 384 384
Core clock speed 954 MHz 720 MHz
Transistor count 915 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 30.53
Floating-point performance 441.6 gflops
Memory bus width 64 Bit
Memory clock speed 2002 MHz
Memory bandwidth 16.02 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.5