GeForce GTX 560 SE vs Radeon R7 384 Cores Kaveri

In this comparison between GeForce GTX 560 SE and Radeon R7 384 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 560 SE will be the best choice, for others Radeon R7 384 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Radeon R7 384 Cores Kaveri

Main Specs

  GeForce GTX 560 SE Radeon R7 384 Cores Kaveri
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI
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  • Both cards are used in Desktops.
  • GeForce GTX 560 SE is build with Fermi 2.0 architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of GeForce GTX 560 SE is 16 MHz higher, than Radeon R7 384 Cores Kaveri.
  • GeForce GTX 560 SE is manufactured by 40 nm process technology, and Radeon R7 384 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 9−10 7−8
ultra / 1080p 5−6 4−5
QHD / 1440p 0−1 0−1
low / 720p 21−24 18−20
medium / 1080p 10−12 9−10
The average gaming FPS of GeForce GTX 560 SE in Assassin's Creed Odyssey is 20% more, than Radeon R7 384 Cores Kaveri.

Full Specs

  GeForce GTX 560 SE Radeon R7 384 Cores Kaveri
Architecture Fermi 2.0 GCN
Code name GF114 Kaveri Spectre
Type Desktop Desktop
Release date 20 February 2012 14 January 2014
Pipelines 288 384
Core clock speed 736 MHz 720 MHz
Transistor count 1,950 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 35.33
Floating-point performance 847.9 gflops
Length 210 mm
Memory bus width 192 Bit
Memory clock speed 3828 MHz
Memory bandwidth 91.87 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.1
Vulkan N/A
CUDA 2.1
Bitcoin / BTC (SHA256) 54 Mh/s
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