GRID K260Q vs Radeon R7 384 Cores Kaveri

If you are going to buy a new graphics card and are choosing between GRID K260Q and Radeon R7 384 Cores Kaveri, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K260Q stacks up against Radeon R7 384 Cores Kaveri, check out specs charts below.
GRID K260Q
Radeon R7 384 Cores Kaveri

Main Specs

  GRID K260Q Radeon R7 384 Cores Kaveri
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of GRID K260Q is 25 MHz higher, than Radeon R7 384 Cores Kaveri.
  • GRID K260Q and Radeon R7 384 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 7−8
ultra / 1080p 9−10 4−5
QHD / 1440p 3−4 0−1
low / 720p 30−35 18−20
medium / 1080p 18−20 9−10
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 90% more, than Radeon R7 384 Cores Kaveri.

Full Specs

  GRID K260Q Radeon R7 384 Cores Kaveri
Architecture Kepler GCN
Code name GK104 Kaveri Spectre
Type Workstation Desktop
Release date 28 June 2013 14 January 2014
Pipelines 1536 384
Core clock speed 745 MHz 720 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0