Quadro T1000 vs Radeon R7 384 Cores Kaveri

If you are going to buy a new graphics card and are choosing between Quadro T1000 and Radeon R7 384 Cores Kaveri, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro T1000 stacks up against Radeon R7 384 Cores Kaveri, check out specs charts below.
Quadro T1000
Radeon R7 384 Cores Kaveri

Main Specs

  Quadro T1000 Radeon R7 384 Cores Kaveri
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x16
Supplementary power connectors None
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Quadro T1000 is build with Turing architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of Quadro T1000 is 675 MHz higher, than Radeon R7 384 Cores Kaveri.
  • Quadro T1000 is manufactured by 12 nm process technology, and Radeon R7 384 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 35−40 7−8
ultra / 1080p 21−24 4−5
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 18−20
medium / 1080p 40−45 9−10
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 310% more, than Radeon R7 384 Cores Kaveri.

Full Specs

  Quadro T1000 Radeon R7 384 Cores Kaveri
Architecture Turing GCN
Code name TU117 Kaveri Spectre
Type Workstation Desktop
Release date 27 May 2019 14 January 2014
Pipelines 384
Core clock speed 1395 MHz 720 MHz
Boost Clock 1455 MHz
Transistor count 4,700 million
Manufacturing process technology 12 nm 28 nm
Memory clock speed 8000 MHz
Shared memory +
DirectX 12.0 (12_1) DirectX 12 (FL 12_0), Shader 5.2
OpenGL 4.6