Radeon HD 4890 vs Radeon R7 384 Cores Kaveri

Find out if it is worth upgrading your current GPU setup by comparing Radeon HD 4890 and Radeon R7 384 Cores Kaveri. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Radeon HD 4890 and Radeon R7 384 Cores Kaveri. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon R7 384 Cores Kaveri

Main Specs

  Radeon HD 4890 Radeon R7 384 Cores Kaveri
Power consumption (TDP) 190 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x S-Video
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  • Both cards are used in Desktops.
  • Radeon HD 4890 is build with TeraScale architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of Radeon HD 4890 is 130 MHz higher, than Radeon R7 384 Cores Kaveri.
  • Radeon HD 4890 is manufactured by 55 nm process technology, and Radeon R7 384 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 7−8 7−8
ultra / 1080p 4−5 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 18−20
medium / 1080p 8−9 9−10
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 11% more, than Radeon HD 4890.

Full Specs

  Radeon HD 4890 Radeon R7 384 Cores Kaveri
Architecture TeraScale GCN
Code name RV790 Kaveri Spectre
Type Desktop Desktop
Release date 2 April 2009 14 January 2014
Pipelines 800 384
Core clock speed 850 MHz 720 MHz
Transistor count 959 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 34.00
Floating-point performance 1,360.0 gflops
Length 241 mm
Memory bus width 256 Bit
Memory clock speed 3900 MHz
Memory bandwidth 124.8 GB/s
Shared memory +
DirectX 10.1 (10_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
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