Radeon R5 430 OEM vs Radeon R7 384 Cores Kaveri

In this comparison between Radeon R5 430 OEM and Radeon R7 384 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R5 430 OEM will be the best choice, for others Radeon R7 384 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Radeon R5 430 OEM
Radeon R7 384 Cores Kaveri

Main Specs

  Radeon R5 430 OEM Radeon R7 384 Cores Kaveri
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x DisplayPort
 
  • Both cards are used in Desktops.
  • Radeon R5 430 OEM is build with GCN 1.0 architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R5 430 OEM is 10 MHz higher, than Radeon R7 384 Cores Kaveri.
  • Radeon R5 430 OEM and Radeon R7 384 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 3−4 9−10
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than Radeon R5 430 OEM.

Full Specs

  Radeon R5 430 OEM Radeon R7 384 Cores Kaveri
Architecture GCN 1.0 GCN
Code name Oland Kaveri Spectre
Type Desktop Desktop
Release date 30 June 2016 14 January 2014
Pipelines 384 384
Core clock speed 730 MHz 720 MHz
Boost Clock 780 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.72
Floating-point performance 599.0 gflops
Memory bus width 64 Bit
Memory clock speed 4600 MHz
Memory bandwidth 36.8 GB/s
Shared memory +
DirectX 12 (11_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131