Radeon R7 384 Cores Kaveri vs Radeon R7 A265

If you are going to buy a new graphics card and are choosing between Radeon R7 384 Cores Kaveri and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R7 384 Cores Kaveri stacks up against Radeon R7 A265, check out specs charts below.
Radeon R7 384 Cores Kaveri
Radeon R7 A265

Main Specs

  Radeon R7 384 Cores Kaveri Radeon R7 A265
Interface PCIe 3.0 x8
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Radeon R7 384 Cores Kaveri is build with GCN architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of Radeon R7 A265 is 5 MHz higher, than Radeon R7 384 Cores Kaveri.
  • Radeon R7 384 Cores Kaveri and Radeon R7 A265 are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 7−8 1−2
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 18−20 12−14
medium / 1080p 9−10 3−4
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than Radeon R7 A265.

Full Specs

  Radeon R7 384 Cores Kaveri Radeon R7 A265
Architecture GCN GCN 1.0
Code name Kaveri Spectre Opal
Type Desktop Desktop
Release date 14 January 2014 9 January 2014
Pipelines 384 384
Core clock speed 720 MHz 725 MHz
Boost Clock 825 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 19.80
Floating-point performance 633.6 gflops
Memory bus width 128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory +
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (11_1)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131