Radeon R7 384 Cores Kaveri vs Radeon RX Vega 11

When choosing between Radeon R7 384 Cores Kaveri and Radeon RX Vega 11, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 384 Cores Kaveri and Radeon RX Vega 11.
Radeon R7 384 Cores Kaveri
Radeon RX Vega 11

Main Specs

  Radeon R7 384 Cores Kaveri Radeon RX Vega 11
Power consumption (TDP) 15 Watt
Interface IGP
Supplementary power connectors None
Memory type System Shared
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Radeon R7 384 Cores Kaveri is build with GCN architecture, and Radeon RX Vega 11 - with Vega.
  • Radeon R7 384 Cores Kaveri is manufactured by 28 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.

Game benchmarks

high / 1080p 7−8 10−11
ultra / 1080p 4−5 6−7
QHD / 1440p 0−1 1−2
low / 720p 18−20 21−24
medium / 1080p 9−10 12−14
The average gaming FPS of Radeon RX Vega 11 in Assassin's Creed Odyssey is 30% more, than Radeon R7 384 Cores Kaveri.

Full Specs

  Radeon R7 384 Cores Kaveri Radeon RX Vega 11
Architecture GCN Vega
Code name Kaveri Spectre Vega Raven Ridge
Type Desktop Desktop
Release date 14 January 2014 26 October 2017
Pipelines 384 704
Core clock speed 720 MHz
Boost Clock 1240 MHz
Transistor count 4,940 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 61.60
Floating-point performance 1,760 gflops
Shared memory + -
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (12_1)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131