Radeon R7 384 Cores Kaveri vs UHD Graphics 630

When comparing Radeon R7 384 Cores Kaveri and UHD Graphics 630, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 384 Cores Kaveri and UHD Graphics 630 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 384 Cores Kaveri
UHD Graphics 630

Main Specs

  Radeon R7 384 Cores Kaveri UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type System Shared
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Radeon R7 384 Cores Kaveri is build with GCN architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R7 384 Cores Kaveri is 420 MHz higher, than UHD Graphics 630.
  • Radeon R7 384 Cores Kaveri is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 7−8 3−4
ultra / 1080p 4−5 1−2
QHD / 1440p 0−1 0−1
low / 720p 18−20 14−16
medium / 1080p 9−10 5−6
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 66% more, than UHD Graphics 630.

Full Specs

  Radeon R7 384 Cores Kaveri UHD Graphics 630
Architecture GCN Gen. 9.5
Code name Kaveri Spectre Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 14 January 2014 1 October 2017
Pipelines 384 24
Core clock speed 720 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit
Shared memory + +
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (12_1)
Shader Model 6.5
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +