FirePro M4150 vs Radeon R7 512 Cores Kaveri

When choosing between FirePro M4150 and Radeon R7 512 Cores Kaveri, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro M4150 and Radeon R7 512 Cores Kaveri.
FirePro M4150
Radeon R7 512 Cores Kaveri

Main Specs

  FirePro M4150 Radeon R7 512 Cores Kaveri
Interface PCIe 3.0 x8
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 5 MHz higher, than FirePro M4150.
  • FirePro M4150 and Radeon R7 512 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 2−3 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 3−4 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than FirePro M4150.

Full Specs

  FirePro M4150 Radeon R7 512 Cores Kaveri
Architecture GCN 1.0 GCN
Code name Opal Kaveri Spectre
Type Workstation Desktop
Release date 16 October 2013 14 January 2014
Pipelines 384 512
Core clock speed 715 MHz 720 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16
Floating-point performance 549.1 gflops
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 12 (11_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131