FirePro S9050 vs Radeon R7 512 Cores Kaveri

Find out if it is worth upgrading your current GPU setup by comparing FirePro S9050 and Radeon R7 512 Cores Kaveri. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro S9050 and Radeon R7 512 Cores Kaveri. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon R7 512 Cores Kaveri

Main Specs

  FirePro S9050 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5
Maximum RAM amount 12 GB
Display Connectors 1x DisplayPort
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  • Both cards are used in Desktops.
  • FirePro S9050 is build with GCN 1.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of FirePro S9050 is 180 MHz higher, than Radeon R7 512 Cores Kaveri.
  • FirePro S9050 and Radeon R7 512 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 20−22 7−8
ultra / 1080p 12−14 4−5
QHD / 1440p 6−7 0−1
4K / 2160p 5−6
low / 720p 35−40 18−20
medium / 1080p 24−27 9−10
The average gaming FPS of FirePro S9050 in Assassin's Creed Odyssey is 140% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  FirePro S9050 Radeon R7 512 Cores Kaveri
Architecture GCN 1.0 GCN
Code name Tahiti Kaveri Spectre
Type Workstation Desktop
Release date 7 August 2014 14 January 2014
Pipelines 1792 512
Core clock speed 900 MHz 720 MHz
Transistor count 4,313 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 100.8
Floating-point performance 3,226 gflops
Length 254 mm
Memory bus width 384 Bit
Memory clock speed 5500 MHz
Memory bandwidth 264 GB/s
Shared memory +
DirectX 12 (11_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
Bus support PCIe 3.0
Form factor full height / full length
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